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"Longstreet question...or questions" Topic


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Skipper24 Aug 2013 6:12 a.m. PST

1. How many stands are needed on average to field a division? I should refine this to how many stands per player. I'll be building both sides so I really need a feel for if I can get it done.

2. Using 6mm figures, can I easily scale it down to half size? I figure this is a yes, but I'm space limited and want to make sure before jumping in.

3. I'm assuming this is based on the "Honor" system. Is this a correct assumption?

4. There is a lot of excitement out there, but from those of you who have played….. What is your feel for the game?

5. Is it easy to introduce to new gamers? Old gamers unfamiliar with historical games? What is the learning curve like?

6. Does it feel addictive? If I introduced the campaign style, is it likely that I could continue pulling players back in to continue the campaign, or is it likely to fizzle. I find that if the campaign system has a good development to it, players are more likely to keep coming back.

Thanks in advance….

Skipper

Spreewaldgurken24 Aug 2013 6:17 a.m. PST

1. How many stands are needed on average to field a division? I should refine this to how many stands per player. I'll be building both sides so I really need a feel for if I can get it done.

Typical starting force is a brigade. There is no mandatory size, but the game offers a sample "default" size for 1861, of a fictional brigade, if players want to do the grand campaign. And that fictional brigade (in 1861) is:

3x regiments of INF, with ten bases each (thus: 30 bases of INF)
1x regt. of CAV with 8 bases
1x BTY of artillery, with two bases of 6-pdrs and a Howitzer.

Repeat: this is a fictional all-arms 1861 brigade or "legion", for use in the grand campaign, and can be altered in whatever way players wish, given their collections and historical preferences.

If you play the grand campaign, your force evolves with battles, political and technological changes, reinforcements, etc.

2. Using 6mm figures, can I easily scale it down to half size? I figure this is a yes, but I'm space limited and want to make sure before jumping in.

All HONOUR games use measurements in Base-Widths. Thus the game automatically scales to whatever size you use.


3. I'm assuming this is based on the "Honor" system. Is this a correct assumption?

It is part of the HONOUR family of games, yes.


4. There is a lot of excitement out there, but from those of you who have played….. What is your feel for the game?

5. Is it easy to introduce to new gamers? Old gamers unfamiliar with historical games? What is the learning curve like?

6. Does it feel addictive? If I introduced the campaign style, is it likely that I could continue pulling players back in to continue the campaign, or is it likely to fizzle. I find that if the campaign system has a good development to it, players are more likely to keep coming back.

Best to let others answer those questions, as I'm biased.

More information available on the HONOUR Forum:

link

There you will see several players who are creating forces and scenarios for Longstreet, based upon historical units and orders of battle.

Skipper24 Aug 2013 6:18 a.m. PST

Campaign Questions:

7. How are scenarios in the campaign generated? Are they historical based or created randomly? Please explain.

8. Are they balanced, semi balanced, or do they sometimes come up unbalanced? I really like asymmetrical games and scenarios as it gets away from the tournament feel.

9. How much paperwork is involved in the between game turns to track the regiments inside your division?

Thanks again…..


I'm really tempted to pull the trigger early before replies as I really loved Sam's "Grand Armee". I know this is a lot different, but I respect his rules writing ability.

Thanks Trout for the quick answer above and the link….I'll be digging into it in my free time today.

Spreewaldgurken24 Aug 2013 6:23 a.m. PST

7. How are scenarios in the campaign generated? Are they historical based or created randomly? Please explain.

That depends upon what you want. You have three options: fictional "scenario games" – the book contains nine of them. They are typically for small 1-vs-1 battles. Samples can be seen here:

PDF link

There are also "club games," which are large multi-player games, that can either be totally fictional (a system of points and restrictions is included), or based on historical scenarios created by the players.


8. Are they balanced, semi balanced, or do they sometimes come up unbalanced? I really like asymmetrical games and scenarios as it gets away from the tournament feel.

Again, that is up to you and your friends. The advanced game has several different types of victory conditions, and you can choose the conditions you want, in order to balance a lopsided scenario.


9. How much paperwork is involved in the between game turns to track the regiments inside your division?

None. it's done with cards. All you have to do is record the final end-state of your force after each battle. Rosters are provided here:

link

Skipper24 Aug 2013 6:55 a.m. PST

Thanks again…… Now if only I can place an order for the book and 3-4 decks of cards without the wife realizing that I bought them……

I think this is exactly what I need to revitalize my ACW 6mm project……

Spreewaldgurken24 Aug 2013 7:00 a.m. PST

"Now if only I can place an order for the book and 3-4 decks of cards without the wife realizing that I bought them……"

PayPal is your friend.

Skipper24 Aug 2013 8:19 a.m. PST

10. Do all the divisions include CAV, or can a player run a infantry division without the Cav or maybe a Cavalry division.

i.e. in the Grand Campaign how much flexability is there in the starting division…..

RazorMind24 Aug 2013 8:31 a.m. PST

I think Sam answered that one in his first reply :-)

"Repeat: this is a fictional all-arms 1861 brigade or "legion", for use in the grand campaign, and can be altered in whatever way players wish, given their collections and historical preferences."

Skipper24 Aug 2013 10:51 a.m. PST

OK, just ordered the bundle directly from Sam and two additional decks of cards. I'm downloading the PDF right now and am looking forward to reading through the rules on my nook.

I'll try and run a mock game with the pdf cards from download in order to familiarize myself with them. I'll try and introduce them to the crew in about two weeks.

Thanks for all the replies and patience with me.

Skipper

afilter26 Aug 2013 12:48 p.m. PST

Good information…so it appears my existing 10mm armies based for F&F and OTR/ROTR will work (1'x1/2" 4 figs to a base).

I just taught my sons to play OTR and then ROTR last fall and they enjoyed it.

Best purchase option?

I know there is a legnty thread on this, but as a father whos likely aopponents will only be my sons(teenagers) if I want to jump in the best course of action appears to be the bundle (Book+pdF+Card set) and an extra card set for a two player game?

Understand if all three want to play at one time we would need an additional card set for each additional player we add or download the free ones.

Spreewaldgurken26 Aug 2013 1:01 p.m. PST

"Best purchase option?

I know there is a legnty thread on this, but as a father whos likely aopponents will only be my sons(teenagers) if I want to jump in the best course of action appears to be the bundle (Book+pdF+Card set) and an extra card set for a two player game?

Understand if all three want to play at one time we would need an additional card set for each additional player we add or download the free ones."

Correct.

At a minimum buy one full pack of cards, and set the teenagers to useful labor downloading the freebies and cutting them up with scissors. That will keep them from pestering you about borrowing the car.

Or if they've earned your love and esteem by mowing the lawn and cleaning out the garage, buy them each their own card set.

sammustafa.com

afilter26 Aug 2013 1:25 p.m. PST

Wow, thanks for the quick response.

I have been checking out the site as I am late to the game and have not played any of your other games.

After comparing the card manifest and the download file your recomendation to put them to work sounds like the correct option.

It appears a set of cards includes:
Actions cards (same ones you can download for free just not as nice)
Campaign cards
Terrain cards

Each player only needs the action cards so the downloaded copy(with a little labor) will get us started.

Am I correct that the download version does include all the action cards that come in the set?

Spreewaldgurken26 Aug 2013 1:36 p.m. PST

All the action cards except for the DYO cards used in the Advanced game, yes.

afilter26 Aug 2013 1:40 p.m. PST

OK, I guess I would have to read the rules to know what DYO is? :)

Either way it appears the bundle pack and a printed deck are the way to go for now to try a game or two since my boys are unlikely to do the CON thing with me.

Appreciate the help.

Midpoint26 Aug 2013 5:11 p.m. PST

DYO = Design Your Own.

GGouveia31 Aug 2013 7:54 a.m. PST

All you need is an action deck per player, which as mentooned before can be downloaded gron the Honour site. If playing the campaign or if you simply want the terrain cards to ease game setup then purchase a full deck. The full eeck is very professionally made and has upped the scale of quality for gamung decks IMHO.

GGouveia01 Sep 2013 5:08 p.m. PST

God I hate texting on my phone with these big fingers. DOH

Royal Marine06 Sep 2013 12:44 p.m. PST

Just realised Sam's rules can't be broken down into TLA (Three Letter Abreviatons).

Fire and Fury = F&F
Volley and Bayonet = V&B
Longstreet = Lon … LST … LET …!
Maurice = Mice
Lasalle = LLL

WRG … It'll never catch on.

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