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"Full Thrust AAR - Star Trek vs Battlestar Galactica" Topic

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jimklein196603 Aug 2013 4:59 p.m. PST


This game offered me a chance to play-test a new scenario and Some Star Trek Ships against The Colonial fleet. The Colonials were played by one of our newest folks using his own designs. The star trek ships are actually toys made by a Japanese company that our LGS sells.

The scenario was fairly simple. Each player had to keep half of their fleet off the table in reserve. The largest and or slowest ship must be included in the reserve fleet. For the Federation that was going to be enterprise and the defiant. The colonials kept the Galactica in reserve. On turn 3 each player could roll one die and on a 5 or 6, bring in one ship. On subsequent turns player would roll an additional die for reserves, for ex: turn 4 would be two dice, turn 5 three dice etc. Any ship arriving from reserve would roll for what part of the players deployment zone it deployed in. 1-2 left corner, 3-4 center and 5-6 right corner.

This left me in at a slight disadvantage as the colonial player would be deploying 6 ships to my three though individually my ships were larger.

The Federation


The Colonial Fleet


Federation formation. I chose to keep the ships fairly tight together with the weaker Oberth in between the two Nebulae cruisers. I was pretty sure Oberth would be destroyed fairly quickly no matter what I did.




The colonials spread out probably trying to out flank my fleet. A good idea in theory but it would prove to be a mistake.


A small flotilla of strike frigates deploy behind a large asteroid colony.


Overall picture


The first turn the Feds got the initiative. Oberth and Nebulae #2 accelerated and moved slightly to port while Nebulae #1 turned to starboard to take on the two small Caracal Destroyers.




One would be fairly well wrecked when the cruiser fired all of its available weapons at it.


The return fire from the undamaged Caracal was fairly insignificant only damaging two hull boxes. The Nebula on the left fired at the wrecked Caracal at long range and got lucky- destroying the small ship.

The next turn the Feds won the initiative again and moved the fleet to encircle the asteroid field, hoping to keep the colonials separated and destroy them before the smaller frigates coming around the field could engage. Worse yet, the Galactica might show up before its support ships had been dealt with.


The colonial strike frigates swing wide around the asteroid base.

Nebulae #2 and Oberth take on the colonial Tiger class cruiser at almost point blank range as both side rounded the asteroid field at the same time.


The The feds fired first and while they didnt do much damage a threshold check was achieved resulting in both the Colonial ships fire controls to be knocked out.



On turn three we started rolling for our reserve ships and neither side received any. The colonials got the initiative and both sides maneuvered to keep as many weapons as possible on the enemy. The colonials have many of their weapons in turrets – an advantage to be sure.


One colonial Caracal managed to get right in Behind Nebulae #1, while the colonial frigates continued around the asteroid looking for what I had no idea. Maybe signs of Earth?


The Caracal following Nebulae #1 fired and caused a threshold check.

The damage was minor tho the AFC was out. Not good news if that battlestar were to show up and start spitting out Vipers.


Oberth fired at the damaged Tiger and with a string of runaway 6s nearly destroyed her. Tiger had not been able to repair either of her fire controls and could not reply. The crew abandoned ship as a phaser strike from Nebulae #2 finished her.


Turn four- Reinforcements arrive!
Enterprise finally makes it to the are with news that the Defiant is close behind her. Unfortunately for the Colonial frigates she arrives practically on top of them. Three 22 mass ships are no match for the 200 mass Federation Flag ship!


On the colonial side the Galctica jumps in and immediately begins launching vipers and raptors. The battlestar jumped in the exact opposite corner from Enterprise. It would be some time before these two monsters would be able to engage on another.


The Vipers and raptors closed on the feds. It should be noted that the raptors were armed with missiles and would not be able to launch them until next turn. One viper squadron made an attack run on the lead Nebulae only to be destroyed by combined PDS fire.


Enterprise fires and damages one frigate and destroys another. Their return fire was completely ineffective.


Galactica fired its weapons at long range on one Nebulae and missed with most of them.

The next turn would get desperate for the feds. Two Nebulae cruisers (one damaged) was no match for a fresh battlestar. Oberth could hardly be considered a front line combat vessel. The defiant also finally arrived and came in at the same point Enterprise did.


Both sides closed while galactica launched her remaining planes. The raptors fired their missiles and started to head back to galctica to rearm.


Oberth took the brunt of fire from the Vipers and missiles. Despite everything the fleet could do to protect her she was crippled.


Enterprise fires at medium range and, with little effort, destroys the damaged frigate.


The caracal destroys what was left of Oberth and the galactica finished off Nebulae #1 but not before she inflicted some serious damage to her armor belt. Nebulae #2 fired and obliterated the rest of galactica's armor and began to inflict some minor hull damage.


The battlestar began recover operations as the surviving nebulae closed to point blank range hoping to buy time for Enterprise to get into the fight.



The Feds had the initiative again which is probably the only thing that saved the Federation cruiser. She fired all of her weapons and inflicted enough damage to force a threshold check. The colonials had a terrible run of luck and lost three of galacticas four main guns plus other damage. to make matters worse her hanger bays took hits destroying one of the raptor squadrons as it was rearming.


Galactica's return fire damaged the Nebulae but not significantly. The crew earned the title 'luckiest ship in the fleet'.

Enterprise easily dispatched the last Caracal.


The beginning of the end. The fleets maneuvered closer to one another. galactica was unable to repair any of her damage from the turn before and was at a serious disadvantage against enterprise. The Nebulae attempted to put some distance between her and the giant battlestar but was unsuccessful.



Enterprise fired all of it available weapons and scored massive damage.



Defiant was still too far away to be of much help.

To the last…
Galactica tried repairing its damaged weapons again but it was too little too late.
Enterprise and defiant closed to near point blank range while Nebulae #2 finally managed to pull away from battle.



Galactica fired what she had and her planes made attack runs but all for naught. Defiant fired all of her weapons virtually gutting the ship and Enterprise finished her off with a well placed torpedo strike.


Lessons learned: Missile armed fighters (the raptors) look like a cool idea on paper but are difficult to coordinate with regular fighter strikes and should probably not be used by newer inexperienced players. The star Trek ships played fairly well and probably only need a tweak here and there. the greatest weakness is in fighter defense. With no fighters of their own its difficult to counter them. I have some small Runabout models on the way that may make for suitable gunboats. We'll see.
The colonial player made one critical mistake – divided his fleet and allowed it to be destroyed in detail. If the initial ships had maintained a tighter formation and worked together chances are my fleet would have been wrecked before any reinforcements arrived.

All in all a good game with only minor adjustments and clarifications needed for the scenario rules. We plan on running it at Pensacon in February 2014 as part of the Full Thrust "Fleet Bash" informal tournament.

Any and all comments or questions welcome!

Gear Pilot03 Aug 2013 5:20 p.m. PST

Those are some nice ships! Are the Feds from model kits?

jimklein196603 Aug 2013 5:29 p.m. PST

The feds are prepainted toys i found at our local game shop.

harbaugh8703 Aug 2013 6:21 p.m. PST

Incredible report, Jim!! Everything looks AMAZING as always. Thanks for sharing!

Zen Ghost Fezian03 Aug 2013 6:46 p.m. PST

What is the name of the manufacturer of the Trek models? The Defiant seems over-sized. Are they re-mounted clickies or micro-machines?

jimklein196603 Aug 2013 7:15 p.m. PST

I have no idea who makes them. They have no markings. I do know they were made by a japanese comapny but dunno which. There is a wide range of models in the collection and none are exactly to scale with one another so yea, defiant is a bit on the big side.
This fleet is being put together for new players to demo so they dont need to use our more expensive delicate models. Better to introduce younger players to the game too.

Personal logo MrHarold Sponsoring Member of TMP03 Aug 2013 9:35 p.m. PST

Wow… great AAR!

And I agree, the table and the models are tops!

Dan 05503 Aug 2013 9:56 p.m. PST

Very nice report, thanks for sharing.

Gaz004504 Aug 2013 3:17 a.m. PST

Goodies fighting Goodies…..oooohhh the humanity!

Great AAR – thanks for posting!

thedrake04 Aug 2013 3:44 a.m. PST


Another nice looking and well done AAR!

Guessing the Trek ships are Furuta or F-Toys. Search on ebay and you will see a bunch of ships in both lines.

Will you be posting your SSD's someplace perhaps (say FT FB page or yahoo group?) Really like how you do your SSD's.


jimklein196604 Aug 2013 6:18 a.m. PST

Thanks all!!!

I'll post the Star Trek SSDs to the FT FB page. I dont have copies of the SSDs our new Colonial player was using, sorry.

Raptoruk369 Supporting Member of TMP04 Aug 2013 10:55 a.m. PST

simply awesome and visually striking….inspirational


tkdguy04 Aug 2013 5:20 p.m. PST

Nice AAR and pics! Thanks for sharing.

jimklein196604 Aug 2013 5:59 p.m. PST


Drake, thanks for the info, i'll start lokking around Ebay for them.

CJSutherland8613 Sep 2013 2:10 p.m. PST

This is fantastic! I LOVE the BSG models!!

One of my favourite shows of all time, shame those BSG models were his own design, I would love to buy some myself! They look superb!!

jimklein196613 Sep 2013 4:58 p.m. PST

The models themselves are available. Its the SSD that we designed. The galactica is made by federation models and the rest by ravenstar studios.

Thanks for the compliments!

Louie N13 Sep 2013 8:50 p.m. PST


How to you make your ship record ships? Also what mass is the Battlestar in this game.


jimklein196614 Sep 2013 4:01 p.m. PST

I use microsoft word, microsoft paint and a template of icons u can find on the full thrust yahoo and face book groups. In this game i think my opponent set galacticas mass at 260.


billclo30 Sep 2013 9:34 a.m. PST

What Full Thrust rules were you using? I'm looking for a set of rules that I can use with my Star Trek miniatures, since I am taking a break from A Call to Arms: Star Fleet.

jimklein196630 Sep 2013 4:14 p.m. PST

Mostly cross dimensions with a fair bit taken from warlord. The two rule sets mesh well enough together with a couple tweaks. Thats the best part abt FT. Its easy to tailor it to any 'universe' and still fight battles like the one above. Ive added Runabouts to the star trek fleet since then and use the gunboat rules from warlord with them.

jimklein196630 Sep 2013 4:56 p.m. PST

I saw your post abt looking for alternative star trek rules for your minis. federation commander (the fast play version of star fleet battles) is really good. Def worth a look.

billclo01 Oct 2013 3:01 a.m. PST

I'm looking into Cross Dimensions, and Starmada. Want something that will handle 20+ ships, without fooling with power allocation, etc. FedCom doesn't fit that bill, unfortunately.


What's Warlord, and where can I take a look at it?

TheBeast Supporting Member of TMP01 Oct 2013 7:34 a.m. PST

Home rule set from the Wellington Warlords of NZ.

PDF link

@Jim, sometime you MUST describe how you mixed and matched.

Okay, shouldn't say you MUST; I know, I ask too much. ;->=


billclo01 Oct 2013 9:20 a.m. PST

You mean, pretty please, right? :)

TheBeast Supporting Member of TMP01 Oct 2013 9:56 a.m. PST

I mean 'thanks for the awesome work you've done already.' ;->=


PS I don't think he can help himself. *lol*

jimklein196604 Oct 2013 3:01 p.m. PST

How did we mix and match? Thats an easy question and a hard one. We also dont have anything written down. We use the turn sequence rules from warlord vs the XD version. Advanced Shields from XD are allowed but may not be combined with point shields from warlord. Any tech from either rules version is allowable tho all of our players can veto certain combination- such as Gatling batteries on gunboats. We pretty nixed that one. We also tend to use the Graser version from Warlord tho the XD version is fine (it costs alot of points and is huge so no biggie balance wise). In our group almost everyone tries to duplicate ships from a particular genera or other sci fi game system. If you do that you already have a structure to work with so u are less likely to end up with 'cheesy ubber weapon combos'. Whenever somebody comes up with a new desighn we pretty much all look at, see how it plays and go from there. Anyway- the two versions mesh pretty well with a few tweaks.

TheBeast Supporting Member of TMP05 Oct 2013 5:52 a.m. PST

Thanks, Jim!

I found the reads different enough that I assumed it'd be a hard match, but your 'mesh pretty well' means I need to take another look. Perhaps I'll see with 'new eyes'.

Sounds like you're playing oft enough have worked things out. Alas, can't say the same for some time.


jimklein196605 Oct 2013 3:33 p.m. PST

In essence you just use what you think works and discard the rest. The XD turn sequence works great (its the original FT after all) but if you use gunboats you'll want the WL version. It also depends on how much impact you want fighters to have. What part of the turn they make their attacks is often a major difference.

billclo23 Dec 2013 9:54 a.m. PST

I'm looking at combining a couple of Full Thrust versions ( Cross Dimensions and Warlord) to give me a replacement for A Call to Arms: Star Fleet. I want to retain as much as possible the flavor of the Star Fleet Universe, but want to try another game engine out. I have a basic familiarity with Full Thrust, mainly Dervel's Star Wars games at Origins. I do plan to try to include many of the variants in the SFU, including fighters, scouts, escorts, etc.

Any updates or additional suggestions that might help me out?

jimklein196624 Dec 2013 10:57 a.m. PST

Are you on the full thrust FB group? If not send meur email and i'll send you what i have

Ravenstar24 Dec 2013 11:33 a.m. PST

whats a full thrust FB group?

billclo24 Dec 2013 12:33 p.m. PST

I am there.

Full thrust Facebook group:


TheBeast Supporting Member of TMP24 Dec 2013 2:13 p.m. PST

Why did I think there wouldn't be a Facebook group…

Never joined FB, but irritating to know another impetus to.

I'll be watching for updates of your attempted 'synthesis'!

@Jim As always, my hero. FYI, actually got a game in; sort of a 'lone wolf' scenario. Badly balance, but I played!


Ravenstar24 Dec 2013 5:28 p.m. PST

thanks for the link Billclo, i will look it over.

jimklein196624 Dec 2013 9:21 p.m. PST

Bill, just di a quick search for you and missed you somehow.

RavenStar, face book is worth it esp from a business standpoint. If you are worried about privacy issues set ur account up using ur company name. You can put up links to ur blog and add your customers as friends. You can also put links to any other blog or page, like TMP, that displays ur stuff.

billclo25 Dec 2013 4:44 a.m. PST

I second that. I had always been saying "what is that weird Facebook thing everyone is doing?" It has it's uses…

I lock down the privacy settings, and don't post anything that you don't want the universe to see. Certainly using a company name instead is useful, and getting a Facebook account may get you more publicity.

Sorry - only verified members can post on the forums.