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"Keep on the Borderlands" Topic


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6,698 hits since 18 Jul 2013
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SgtHulka18 Jul 2013 3:35 p.m. PST

For kicks and giggles I converted the troops in Gygax' classic module B2 Keep on the Borderlands to Battlesystem stats. Here's the Keep's full strength:

7x Medium Infantry w/Halberds……………….49
AD 8 AR 7 Hits 1 ML 11 MV 9"
Second rank can attack in melee
--Leader AD 6 AR 6 Hits 2 CD 3" MV 6"…………17

10x Medium Infantry w/Crossbows………………90
AD 6*6 AR 7 Hits 1 ML 11 MV 9"
Range 6"/12"/18"
--Leader AD 4*6 AR 6 Hits 2 CD 3" MV 6" Bailiff..18

2x Hvy Infantry w/Crossbows………………….22
AD 6*8 AR 6 Hits 1 ML 12 MV 6"
Range 6"/12"/18"
--Leader AD 4*6 AR 6 Hits 2 CD 3" MV 6" Elf……58
..Magic Missile x2

3x Hvy Infantry…………………………….21
AD 8 AR 6 Hits 1 ML 12 MV 6"
--Leader AD 8 AR 5 Hits 2 CD 3" MV 6" Captain….23

3x Medium Cavalry…………………………..60
AD 8 AR 7 Hits 2 ML 12 MV 18"
--Leader AD 8 AR 7 Hits 2 CD 3" MV 18" Captain…17

Army Commander, Castellan……………………35
AD 10 AR 4 Hits 4 CD 5" MV 15"
(Mounted on Heavy Warhorse)

Priest Hero, 5th Level Cleric………………..64
AD 6 AR 5 Hits 2 CD 3" MV 9"
1x Bless, 1x Spiritual Hammer

TOTAL…………………………………….469

Conversion Explanations:

-I combined the Leather-wearing Polearms users with the Chainmail-wearing ones. If you want to separate them out, they will be 3x Light Infantry with Halberds and 4x Medium Infantry with Halberds.

-Various "orphaned" NPC's including a few wearing leather and carrying spears and the blacksmith and his assistants (who are said to be part of the militia) I added to the light infantry w/Halberds (later converted to medium infantry) to bring them up to 30 strength (3 figures). Otherwise they would only have been 25 strength (2 figures).

-I combined the heavy cavalry (12 horsemen) and the medium cavalry (18 horseman) into one unit of 30 medium cavalry. The AR of the heavy and medium cavalry were identical, anyway (the AC 7 horses of both drop to AC 6 for conversion, resulting in an AR of 7 for both). Also, the Heavy Cavalry are 0 level humans, not 3rd level fighters like those depicted in the Battlesystem rules. So after their conversion they were more like Medium Cavalry than Heavy Cavalry. The major things that are missing because of this compromise are the lances and crossbows. Technically, 12 Cavalry (round down to 1 figure) should have an AD [10] lance attack, and 18 Cavalry (round up to 2 figures) should have an AD 6* Crossbow attack. I wasn't sure how to cost those out, though, since neither lance nor crossbow additions are referenced for cavalry in the rules.

-I used the Battlesystem Point Conversion System found on the Battlesystem Yahoo Group to find the point costs for the leaders of the various units. The leader of the Halberd Infantry is a random 3rd level fighter NPC who isn't given a rank in the module. The Bailiff and two Captains are named as such, and are listed as 3rd level fighters. The Elf is the Castellan's advisor and is a 3/3 Fighter/Magic User (in Basic D&D all elves are essentially fighter/magic users). I gave one of the Captains a warhorse so that he could be the leader of the Cavalry unit. I may have messed up the movement rates on these guys; some of them have magic armor, others magic shields. The ones with Magic Armor should be faster, since in Basic D&D Magic Armor encumbers half as much as mundane armor.

-The Castellan is a sixth level fighter. When I converted him and added his points cost, he was more expensive than the 8th level Knight Hero in the Battlesystem rules. So I just made him a Knight Hero, instead. He doesn't have a warhorse in the module, but the Knight Hero does, so I gave him one. Technically, the Castellan and the Captain could have each gotten their warhorses from the Light Cavalry, since there are only two Light Cavalry in the Keep, not enough to form a unit.

EDIT: Oh yeah, I forgot to mention that I combined the chainmail wearing crossbowmen with the chainmail wearing archers. In Basic, the only difference between bows and crossbows is range (bows don't get to attack twice like they do in AD&D). For that reason I felt it was closer to the intent of the module to have everyone (except for the elf) armed with Crossbows.

Syr Hobbs Wargames18 Jul 2013 4:11 p.m. PST

Nice job, so when will this classic module see some action. : )

Duane

Rottcodd18 Jul 2013 7:19 p.m. PST

Nice work! Now for the opponents…

darthfozzywig18 Jul 2013 10:46 p.m. PST

Been there, done that, glad to see others just as looney as me. :)

SgtHulka19 Jul 2013 11:09 a.m. PST

Assuming the Evil Cleric can successfully unite the warring factions in the Caves of Chaos, the opponents of the Men of Law would be:

ARMY OF CHAOS

5x Kobolds………………………………..10
AD 4 AR 8 Hits 1/2 ML 9 MV 6"
+-Kobold Leader……………………………12
..AD 6 AR 7 Hits 1 CD 9" MV 6"

2x Orcs…………………………………..10
AD 6 AR 8 Hits 1 ML 11 MV 9"
-+2x Orcs w/Spears…………………………12
..AD 6 AR 8 Hits 1 ML 11 MV 9"
..Range 1"/2"/3"
..Second Rank can attack in melee
-+Orc Leader………………………………19
..AD 6 AR 6 Hits 2 CD 9" MV 9"

Orc Hero Chieftan AD 6 AR 6 Hits 3 CD 9" MV 9"..24

3x Goblins w/Spears………………………..12
AD 6*6 AR 8 Hits 1 ML 11 MV 6"
Range 1"/2"/3"
Second rank can attack in melee
-+Goblin Leader……………………………18
..AD 6 AR 7 Hits 2 CD 9" MV 6"

Ogre Hero
AD 8 AR 7 Hits 3 CD 9" MV 9"………………..22

4x Hobgoblins w/Spears……………………..24
AD 6*8 AR 7 Hits 1 ML 11 MV 9"
..Range 1"/2"/3"
..Second rank can attack in melee
-+1x Hobgoblins w/Crossbows………………….9
..AD 6*8 AR 7 Hits 1 ML 11 MV 9"
..Range
-+Hobgoblin Leader…………………………29
..AD 8 AR 6 Hits 3 CD 9" MV 9"

2x Bugbears……………………………….26
AD 8 AR 7 Hits 2 ML 12 MV 9"
Irregular Only; Chaotic
-+Bugbear Leader…………………………..23
..AD 8 AR 7 Hits 3 CD 9" MV 9"

1x Minotaur Hero…………………………..33
AD 8 AR 7 Hits 3 CD 12" MV 12"
Double AD when charging

3x Gnolls…………………………………30
AD 8 AR 7 Hits 2 ML 11 MV 9"
Irregular only; Chaotic
Hated foe: Minotaurs
Frail Morale
Berserkers
-+Gnoll Leader…………………………….19
..AD 8 AR 6 Hits 2 CD 9" MV 9"

3x Skeletons………………………………42
AD 6 AR 8 Hits 1 ML n/a MV 12"
Irregular only
Cause horror, -1
1/2 hits from stabbing or slashing
+-Adept Leader…………………………….29
..AD 4 AR 6 Hits 1 CD 3" MV 6"
..1x Curse (Reverse of Bless)

4x Zombies………………………………..64
AD 8 AR 9 Hits 2 ML n/a MV 6"
Irregular only
Cause horror, -1
Always lose melee advantage
+-Adept Leader…………………………….29
..AD 4 AR 6 Hits 1 CD 3" MV 6"
..1x Curse (Reverse of Bless)

Army Commander, Evil Priest…………………38
AD 4 AR 4 Hits 1 CD 2" MV 6"

Evil Fighter Hero………………………….22
AD 4 AR 7 Hits 2 CD 3" MV 9"

TOTAL……………………………………556

I was surprised to discover how close the two sides are in raw point cost. I suspect the Army of Chaos doesn't have the strength to lay siege to the Keep but at the same time it's too big a risk for the Castellan to try and meet the Army of Chaos on an equal field of battle.

That said, I've already got a scenario churning in the back of my mind…the Lords of Verbonc have sent out a summons to the Castellan, demanding that he mobilize his forces and march to a seemingly insignificant village named Homlet. Some sort of evil is stirring and the armies of men are required to put that evil down.

Meanwhile, the humanoids in the Caves of Chaos are receiving supernatural messages from the demons of the Temple of Elemental Evil. They move out in an effort to intercept the hated men of the Keep.

And the two armies meet on a field of battle…

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