
"Melee Resolution, The Odds" Topic
9 Posts
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| JPKelly | 25 Jun 2013 4:52 p.m. PST |
A question regarding game design. If 2 units have a melee & 1 unit is 1 morale grade higher, say 1st Rate Line vs 2nd Rate Line, how should the victories breakdown? Ignore draws & other factors that would modify the melee. What sounds better, 3 to 2 or 3 to 1? John Kelly |
| Pictors Studio | 25 Jun 2013 6:03 p.m. PST |
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| JPKelly | 25 Jun 2013 8:07 p.m. PST |
4.3 to 1 is achieved by +2 DRM modifier between each grade with each side rolling 1D6. 2.3 to 1 is achieved by +2 DRM modifier between each grade with each side rolling 1D10. 2 to 1 is achieved by +1 DRM modifier between each grade with each side rolling 1D6. 3 to 2 is achieved by +1 DRM modifier between each grade with each side rolling 1D10. I think I like the 3:2 though 60/40 & 66/33 are pretty close. JPK |
| Mako11 | 25 Jun 2013 9:02 p.m. PST |
I like either 1.5:1, or 1.25:1, depending upon how many skill levels you have for your game. Jumping right to 2:1, or 3:1 seems a bit extreme for a one level skill difference. |
79thPA  | 26 Jun 2013 6:52 a.m. PST |
Strikes me as a little extreme as well. I expect less of a chance for the 2nd rate to stand and accept a chargea/melee but if they stand and fight, they stand and fight. |
| vtsaogames | 26 Jun 2013 9:46 a.m. PST |
That presumes you have a pre-melee morale check. If it's all one transaction, then 2-1 doesn't sound so bad. Avoid having the better troops close in the first place. |
| JPKelly | 26 Jun 2013 10:00 a.m. PST |
I have a check to charge home but no morale check to stand. Thought about it but the To Stand check is yet another chart & die roll. If they are going to run before the melee then they are likely to lose it anyway so I decided not to use it. There are 5 morale grades. I think that I will have them differ by 1 point & perhaps have options to use several die, or at least experiment with several die. With 1 point difference the math is: Both roll 1D6: Win ratio is 2.1 to 1 (DBA anyone?) Both roll 1D8: Win ratio is 1.7 to 1 Both roll 1D10: Win ratio is 1.5 to 1 |
| Marcus Maximus | 26 Jun 2013 12:35 p.m. PST |
You could add a twist like Mr Kevin Zucker has in his latest NLB series game: namely if lets say your 1st Rate vs 2nd Rate Line fight and for example the the combat takes place in woods or town/village (BUA) then you could have some kind of "Shock" factor table where the 2nd rate line unit has a 1 in 6 chance to really upset the apple cart or that the 1st line has a 1 in 6 chance of walking over the 2nd rate unit. However, in clear terrain, i.e. one that is not "close" the obligatory +1 DRM or whatever just applies no "shock"
just a thought. |
| JPKelly | 26 Jun 2013 1:15 p.m. PST |
I have considered using 2D6 (the probability calculation was no fun, but came out somewhat close to the 1D10 results) to allow for extreme events (ie, a 2 or 12). Richard Berg uses a mechanic like that is his GMT Ancient Wars games. Certain die results mean that odds do not count, & the result is up to the whim of the Gods. JPK |
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