Thanks for your comments Sparker.
I know that you have been disappointed in your experience of my current campaign, and I welcome the opportunity to answer your very reasonable comment. However to do so I will have to explain the background to my campaign, rather than my assumptions about Napoleonic Warfare in relation to weaker forces against stronger ones.
First my campaign is designed for the specific purpose of fighting interesting and fun wargames with the model soldiers in my collection using my wargames table and scenery. All of the maps are designed to transfer to the wargames table using my particular modular scenery. Every map square can be replicated on the wargames table using one of my scenic squares. Every conceivable combination of battle can be fought as a wargame on my table. All of this imposes certain restrictions on the campaign which everyone taking part has to accept.
Second the campaign is a fictional one. It does not claim to be a recreation of the 1813 or 1814 campaigns. My campaign provide an interesting and familiar background to each of the wargames which it produces.
It was originally designed to be a solo campaign. I converted to PBEM to allow more interplay with other players and to produce interesting battles which I would not have designed for myself.
My 1813 campaign was fought as a series of mini campaigns, each in a different area with a different army. To prepare each campaign took about six weeks work. I hoped for about six battles/wargames out of each mini campaign.
Each corps started the campaign with two divisions of four brigades of infantry and one of cavalry, plus one battery of artillery. This was so that all players would have an equal chance of winning, and the one who used the best tactics or choose the best battlefields should win.
The weak link of course was finding suitable players. I tried to make the campaign aspect fun and challenging also. The problem is that I know nothing about the players when they join. Some are very knowledgeable and experienced wargamers, some are novices. Some want a complicated campaign experience, some just want to kill everything in sight. Some are happy to devote a couple of hours each week to planning their next move. Some get bored after two moves and I never hear from them again. The campaign had to be designed to be able to keep going whatever the players do.
In the previous campaigns I took on the role of Commander in Chief of each side. This was so that I could add some direction to the campaign, and moderate those players who had little interest or knowledge of Napoleonic Warfare or even wargaming.
Now we come to your specific comment. We use my own rules to fight the wargames. I know from experience that if a battle is fought with odds of two to one then the weaker side will almost always lose. Worse still, from my point of view, it will be a very boring wargame to fight. So I try to avoid such battles/wargames. They often result in the destruction of the weaker army, and this has a knock on effect on the campaign in general. Often the player who provokes such a battle will then abandon the campaign without warning and leave me to pick up the pieces.
I did not ban them in the campaign rules. But in my role of Commander in Chief I tried to persuade the corps commander to avoid them. If he refused to do so I then explained the above principles as Umpire and asked him to do so. If he still refused I would then suggest that he leave the campaign. It was not to speed up the campaign. It was to avoid causing it to end too soon and thus spoil everyone else's enjoyment.
I welcome any comments, and particularly constructive criticism. I try to amend the campaign rules to avoid them in future, and I have done so in respect of this particular problem. In the next campaign each two players will fight their own campaign with much larger armies. If one is destroyed early in the campaign it will only affect those two players. The remaining ten will carry on.
Sorry this reply has been so long winded. It's difficult to answer your comment without considerable understanding of how the campaign is planned and its objectives.
I will need a lot of volunteers to take on the role of army commander in my next campaign. If it is to work then it will have to be an enjoyable experience for them. I want to assure anyone interested that I will try to make it an enjoyable experience, and that you will indeed be free to fight your campaign as you want, even if you want to fight at odds of two to one. However you are likely to lose if you do so.
I have always made clear the objectives of my campaign. It is a unique campaign system which works well, and has done so for four years. However it is not a conventional map campaign with the objective of allowing a player to take on the role of Napoleon or Wellington. It is more like a large interactive board game, with the addition of each battle being fought as a wargame and a daily blog which allows each player to follow every move and every battle.
It will not suit everyone. But I hope that my rather long explanation will answer Sparkers comment and convince some of you to give it a go.