Well, we finally had a chance to play an 80AP vs 80AP game tonight. My younger son Robby and I vs my eldest son Sean and his girlfriend. I took the Rangers and Robby the Undead. Sean had his newly painted Dark Elves and she took her Lizardman army. I was setup opposite Sean's Dark Elves. Robby vs the Lizards. All leaders had Tactician.
Both armies of Lizards and DE had artillery, Spellcaster, HI, LI w/polearms, Hydra for the DE and archers.
Army of the Dead
Giant Bone Monster
Lord & Master-Spellcaster
Archer Shoot II x6
HI x2
LI w/polearms x2
Rangers of the North
General
Spellcaster
Archers Shoot II x5
Ents x2 Monstrous
Artillery
There were 3 sections of woods and one of hills. The board with the Undead and Lizards had the hill and wood touching in the middle of the board. The other board had a woods section in the rear portion of the board opposite from each other.
I can't recap the game. Too much action. DE vs Rangers got nasty quickly. Both generals survived some spells and artillery fire. The Rangers took and edge with eliminating artillery, bows and some HI while only losing an artillery unit. The big battlegroup of Hydra, Spellcaster, 2x HI with LI w/polearm support vs my General and 2x Ents. I lost and fell back (nothing killed). The DE had used a Shroud of Darkness which helped. However, that Group was then hit from the flank by n Undead archer unit causing a HI loss.
The Undead Army moved up and was shot up both by Lizard bows and artillery. While killing a few Bow units resulted their Lord and Master was destroyed. They quickly fell apart.
The DE climax happened when their repeated attacks were repulsed with minimal loss for the Rangers. They lost their General and had suffered enough losses to withdraw. This left the Rangers vs Lizardmen finale.
Both armies had suffered minimal losses. The Rangers got Initiative rolled 5 MP's and proceeded to kill their artillery and Spellcaster. The Rangers were far enough away and had a Spellcaster that we decided to call it. Being able to bind and blast with 5 archer units remaining meant a nasty firing line awaited the Lizards. Plus, it was late and my eldest and his girlfriend had to get up early. While not a decisive defeat of the Lizards I calculate that the Rangers did have a decisive edge with so much archery and a Spellcaster along with 5 moves distance between them.
Archery and artillery still prove to be highly lethal. I'm still not sure I am sold on this.
I believe there should be a lesser class of Spellcaster. Certain armies would surely contain more than a single one. Perhaps they provide Magic support?
Sorry, no pics.
*****Question
Does Shroud of Darkness provide all around protection from Missile fire?
Does Shroud of Darkness still allow a DE Spellcater to cast other spells requiring LOS? We decided he could not do it with an active Shroud.
A Battlegroup has taken losses from archers previously. The Monster is now alone along with two stands of HI. All of these contact the enemy Battlegroup in Close Combat. Should there points be added together in the combat vs the enemy? Based on the example in the rules we ruled they were added together.
Polearms only gives the unit a +1 while in a supporting position?
Dark Elf spells are only used by DE?
It's late. That's all I can think of right now.
Thanks,
John