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"EMPEROR, Wargame Rules" Topic


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von Winterfeldt22 Jun 2013 2:41 a.m. PST

about when a tactical commander is killed

in your example the tactical commander is ordering forward, then gets killed – then the tactical units he commands don't move.

I would opt for that the tactical units still do as ordered, reasons, most sub units won't be aware that their tactical commander is killed.

so they would proceed as last order.

the next higher commander may be only aware by messager that one of his sub commanders is killed and may take approbriate action.

Sho Boki Sponsoring Member of TMP22 Jun 2013 3:19 a.m. PST

Actually I mean, that general want to give such order, but was killed before he really can give.

There are 3 choises, what commanding system we want to use in game.
In 2nd and 3rd choice general determine what order he want to give, in the beginning of turn. In 1st choice general just command free in the proper sequence of turn.
But all troops move simultaneously and at first all firearms will fire in firing sequence. General may be killed and therefore he cannot give prepared order later, in proper moving sequence.
Or general may be killed in charge sequence and cannot therefore give prepared restore order in the end of turn.

von Winterfeldt22 Jun 2013 4:31 a.m. PST

ok, I like your concept because it will create friction of wargame ;-)).

On attacking inferior troops against more disciplined ones, a good idea, still in my opinion, if troops are beaten off and rout they won't reform again so quickly (other than in ACW) – so an attacker of inferior quality whould be superior in numbers to beat disciplined regualres, one wave after the other could attack, till the final one brakes the defender.

In the French Revolution the Allies were stretched out very thin (especially in the very early part) and the French bore them down by sheer attrition of numbers, while later – in around 1796 French units (at least infantry) were of very high quality, artillery earlier, but cavalry remained poor.

von Winterfeldt22 Jun 2013 5:38 a.m. PST

instead of markers one could paint the rim of the base in the approbriate colour – or the underside of the base.

Sho Boki Sponsoring Member of TMP22 Jun 2013 6:08 a.m. PST

Units who are beaten off or run away, need double restore.
One with simple order and another through Bravery test.
This may take many turns for one unit, especially when unit have low morale.

I have two levels of quality. Troops level and organization (generals) level. With them it is possible to properly recreate any army of era.

What markers You have in Your mind? Markers for command orders?
Actually everyone may use his own marker system, I only recommend, what I worked out for EMPEROR system.
3rd choice requires order near addressee. (If addressee destroyed – order are losed.) Therefore only marking on general's base is not enough.

von Winterfeldt22 Jun 2013 6:27 a.m. PST

I am looking forward how this is devlopping, as I wrote very insirational so far, a PDF document eventuelly – might not be a bad idea.

Sho Boki Sponsoring Member of TMP11 Aug 2013 10:44 a.m. PST

Sorry for delay. I am not happy how I write my rules text. Too long and clumsy.. but must be short and easy to understand.

To get a clue, how thinking fresh player, unfamiliar with napoleonics, I arranged new little and quick fictional testgame between two players, Corps against Corps, both with 18.000 men.

boki.ee/Wargame/Rochefort2013/Rochefort.htm

I get many information what I needed..

Sho Boki Sponsoring Member of TMP14 Apr 2014 11:39 a.m. PST

You, guys, are right. Youtube may not be the best choise.
Now I try to prepare rules for use in this way.. page by page.. and at the end all this pages may be concentrated in one .pdf too.

forwardmarchstudios14 Apr 2014 11:39 p.m. PST

Your rules are already my favorite new set in years. I like the focus on frontage and the video release-no one has ever tried that before so I'm curious to see what you do. And everyone on here has to admit that the repulsed Austrian assault was pretty awesome. Also some of the things you incorporate are similar to ideas I've had my self and bandied about on here, and its always cool to have people agree with you. So I wish you luck, and keep putting it out there.

Musketier15 Apr 2014 5:14 a.m. PST

Very intriguing! For the less electronically gifted a printable .pdf would be very welcome.

Incidentally, is the sample table above for 6"(inch) howitzers or 6pdr (pound) guns?

Presenting the sample game in a series of snapshots from either side is very interesting. However the strongly coloured terrain tends to distract from the action somewjat, especially the red roads. Might not brown ones could work for you as well?

Sho Boki Sponsoring Member of TMP15 Apr 2014 7:42 a.m. PST

Thanks guys! :-)

Incidentally, is the sample table above for 6"(inch) howitzers or 6pdr (pound) guns?
One artilleryman figure on table = 16 artillery pieces = ~ 2 batteries. Heavy (12"), foot (6") and horse (6") batteries. Guns and howitzers together.

About proper battlefield.. there are many possibilities, everybody may use, what he have. For example I build simple battlefield for Waterloo here..

boki.ee/Military_Uniforms/Uniforms_0015/Military.htm


Presenting the sample game in a series of snapshots from either side is very interesting.
This is the way for internet gaming with host, I offer. After every turn players get fresh photos and troops status table for next commanding phase.

USAFpilot03 May 2014 5:50 p.m. PST

I enjoyed your youtube video Sho Boki. Your math is sound. It's nice to see someone applying logic and realism in discussing game scale. What many gamers don't understand is that base size (width and depth) is more important than figure size. You are starting your game project right by discussing scale and ratios and a logical manner. Thank you.

On a side note, I don't understand why many gamers playing big battles model their terrain to the figure size and not to the game's ground scale.

Sho Boki Sponsoring Member of TMP06 May 2014 7:27 a.m. PST

Thanks USAFpilot!

"On a side note, I don't understand why many gamers playing big battles model their terrain to the figure size and not to the game's ground scale."
I agree, big battles looks like little skirmishing with figure size terrain.
Therefore I disain my new battlefields for 15mm figures with elements, not exceeding half of footman height.

Sho Boki Sponsoring Member of TMP06 May 2014 12:23 p.m. PST

Add Test page with raw materials.

boki.ee/Wargame/EMPEROR/EMPEROR.htm

Now there are "Chain of Command" Chapter first raw pictures.
Hope, that Arthur1815 will help correct the text, after I finish..

arthur181507 May 2014 3:07 a.m. PST

I'll be glad to! Just contact me when you've completed the text.
Arthur

Sho Boki Sponsoring Member of TMP23 Dec 2014 6:24 a.m. PST

Luxury version unit, 1:20 – 1:25 ratio. Best for 6mm figures.
4 bases may represent square, line, column and road (maneuver) column.
Markers may be used separately or grouped on magnetic fifth base with battlevalues label added. Then all calculations may be done on table, without tabels.

Sho Boki Sponsoring Member of TMP25 Jan 2015 3:17 p.m. PST

Test shots from my new Game Camera. 6mm figs. Players view..
boki.ee/Military_Uniforms/Uniforms_0020/Military.htm

Sho Boki Sponsoring Member of TMP09 Jul 2015 2:25 a.m. PST

Fresh picture with more painted troops. Russian corps act as d'Erlon corps.
As Wellington player see them on internet game, as they are seen on ordinary game and as distant Blücher can be seen on internet game through telescope.

Sho Boki Sponsoring Member of TMP21 Aug 2016 10:11 a.m. PST

At last almost all main text of rules are written down and I started translating this to my poor English in "Wargame" section on my homepage.
I hope, that somedays Arthur1815 will correct text to proper English, when he have time for this.

forwardmarchstudios21 Aug 2016 12:40 p.m. PST

Whoa, I like the look of that battery!

arthur181521 Aug 2016 1:18 p.m. PST

Dear Sho,
I am at your service.
Now I am semi-retired and only working part-time, I hope I shall have more time to assist you.
Best wishes,
Arthur

Sho Boki Sponsoring Member of TMP29 May 2017 5:31 a.m. PST

I am happy to say, that after weeks on intense working, my translation is nearly completed. Only one chapter is not finished yet.

I then check over presented formulas and calculations (they may be changed by continious testings during translation process) and after corrected to proper English and pictures added – rules are ready. For open testing.

All in rules are punctuated and numerated for questions from players. After public testing punctuations will be removed.

Markconz30 May 2017 1:47 a.m. PST

I'm a fan of crazy big battles at 1/20 to 1/100, but I think you have some worthwhile interesting ideas and presentation here. I do agree you need a pdf of the rules, in addition to the nice videos. Anyway, I wish you all the best! Go for it.

Sho Boki Sponsoring Member of TMP30 May 2017 2:19 a.m. PST

Thanks!
This video is still actual and are not obsoleted, because I started with two versions:
1. one base per unit (as in video) and all info on paper (1:400)
2. four bases per unit and (almost) all info on table. (1:60)

Video is about first version.
Final version of rules is concentrated to second version.

Final PDF will be after translation to proper English, pictures added and detected problems, finded by testplayers during internet testgame, solved.

Until then the latest actual status is visible here..
boki.ee/Wargame/EMPEROR/EMPEROR/EMPEROR.htm

The "Chain of Command" Chapter is not finished for now and tables/pictures are not added, but all other necessary text is there.

Sho Boki Sponsoring Member of TMP30 May 2017 9:23 a.m. PST

Started to add some pictures..
Now one Unit consist with such amount of figures.

Sho Boki Sponsoring Member of TMP31 May 2017 11:16 a.m. PST

So.. looks like I finished my poor translations.
I hope that I don't missed something.
(But I already discover, that Formation description of skirmish and screening Groups missing, I add these later.)
You may try to read and understand before text is corrected to proper English.

Sho Boki Sponsoring Member of TMP02 Jun 2017 1:22 a.m. PST

All info, the Player must know about game Units Basic Values, are shown on little Abstract Tables on back of Colonels/Generals bases.
boki.ee/Wargame/EMPEROR/EMPEROR/EMPEROR404.htm

Cossack Unit for excample..

Without so-called "national peculiaritys" as special modifiers, all these peculiarities are shown in basic description of Unit.

And there are no text, no numbers written down. But simple colorful dots, like flowers on landscape.

Sho Boki Sponsoring Member of TMP27 Jun 2017 6:15 a.m. PST

Anybody know, is all OK with Arthur1815?
E-mail don't answer and no messages here in TMP lately.

----

I have small group of boardgamers and we play once in month.
I prepared many games for them, but they mostly played these only one or two times. In the course of time there were three games selected and originals purchased instead of my handmaded versions. Settler of Catan for freguent use, Merchants & Marauders for Great events and simple Carcassonne for more than 4 players.

And now, on last weekend, I presented to them my last invention, my own card wargame. Or travel-card-wargame.
And the miracle was born.. we played this wargame all the evening, again and again and again. And all other boardgames stays unopened.

So I have dynamite one page wargame rules for simple and ingenious card-wargame with possibility to take over the World in my hands. :-)

I digitally signed and translated these to English, but before publishing my pidgin English translation must be corrected to correct English.

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