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"The Imperial Stormtrooper School for Advanced Marksmanship" Topic


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1,368 hits since 27 Apr 2013
©1994-2026 Bill Armintrout
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Tgunner27 Apr 2013 9:13 a.m. PST

Have you ever had a game where it seemed that luck, meaning bad, had just completely ran amuck? That you couldn't hit the broadside of a barn on a 2+ on a d6? That you throw 15 dice to hit and all of them were 1s, 2s, and 3s???? That happened to me last Sunday and it happened to BOTH SIDES in the game!

picture

If you look at the bottom left corner of the picture you can see some infantry in two lines, basically blazing away at each other. That's something like 20 dice in total being tossed around and everyone either missed or their target passed its armor save! I've seen some really terrible luck in games before but this one takes the cake. What's worse is these units are 3" a part. Honestly, with normal luck in FUBAR, most of these guys should have been causalities or at least suppressed. But it was like one of these goofy store robbery videos where you have the robber on one side of the counter and the attendent on the other and both blaze away.. hitting nothing!

picture

Sort of like that!

Anyone else out there have tales of woe with fickle dice?

Personal logo Parzival Supporting Member of TMP27 Apr 2013 9:41 a.m. PST

Are you sure ya'll weren't throwing average dice? grin

Blacklight627 Apr 2013 10:26 a.m. PST

I've made my ENTIRE gaming career on dice like that. :-)

Lion in the Stars27 Apr 2013 11:00 a.m. PST

A friend of mine had similar problems. How he managed to roll a total of 15 on 12d6 is beyond me.

jameshammyhamilton27 Apr 2013 11:29 a.m. PST

It happens…. you just have to accept it when it does.

I used to let bad dice get to me but I think I have managed to at least reach the point where I can take what comes.

Probably my worst sequence recently was playing Flames of War where my air support failed to turn up for two games and the first turn of the next. That is 7 dice needing a 5 on any of them then 6 dice, 5 dice, 4 dice, 3, dice, 2 dice, 1 dice, 1 dice in one game. The next game I did manage to get my air to arrive twice but both times it was shot down by my opponent who had three dice to get a 6 the first time and one dice needing a 6 the second. Then another 7 dice with no 5s or 6s :(

The thing is that there are so many games played and so many dice rolled that there simply will be a bunch of very very strange situations that happen. It doesn't stop them being hard to believe when they do though.

Mako1127 Apr 2013 12:55 p.m. PST

Not that bad, but I have seen some bad rolls.

In FUBAR, for larger games, I just drop the suppression result, since it slows things down too much.

Jeff Ewing27 Apr 2013 1:08 p.m. PST

I have to say I kind of enjoy these _Pulp Fiction_ moments. One of the things that sold me on Call of Cthulhu is, in one my first sessions, the party is creeping through a darkened warehouse, and we run into some armed Deep One hybrids. Of course, being new to the game and its mechanics we all had base firearms skills. Five players and about the same number of hybrids empty their weapons at each other at close range and when the smoke clears…no one is even injured. There was no need for suppression rules: the entire party turned and high-tailed it out of there!

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