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"Jet Bike with Crew - Dirtside Stats" Topic
8 Posts
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Editor in Chief Bill ![Workbencher Fezian](boards/icons/workbencher.gif) | 09 Apr 2013 12:02 p.m. PST |
This is model NSF5 in Irregular's 6mm line. link
Bike shown on left in above picture. About 14mm long. Not really sure how to "stat" this one. Jet bikes would have to be "anti-grav" in Dirtside terms, right? No apparent weapon. One rider (presumably armed), room for passengers
Equipment Item VSP : BVP Spaces Cost
Vehicle, class 1 5 : 0 5 5 Armor class 1 5 : 6 5 6 Fusion Generation Plant 5 : 6 5 10 Anti-Gravity 5 : 6 5 16 1 APSW 5 : 6 5 16 Space for 1 unit of normal infantry 5 : 6 1 16 Or, let's say there's a nose-mounted laser
Equipment Item VSP : BVP Spaces Cost
Vehicle, class 1 5 : 0 5 5 Armor class 1 5 : 6 5 6 Fusion Generation Plant 5 : 6 5 10 Anti-Gravity 5 : 6 5 16 1 class 2 HEL in Fixed mount 5 : 6 1 40 with Basic fire control 5 : 6 1 44 Or a low-tech version – assume jetbikes are like hovercraft, switch to chemical engine, reduce weaponry to autocannon
Equipment Item VSP : BVP Spaces Cost
Vehicle, class 1 5 : 0 5 5 Armor class 1 5 : 6 5 6 Chemical Fuelled Engine 5 : 6 5 7 Fast GEV 5 : 6 5 11 1 class 2 RFAC in Fixed mount 5 : 6 1 21 with Basic fire control 5 : 6 1 25 |
Little Big Wars | 09 Apr 2013 3:41 p.m. PST |
I'd probably just give normal rifle/heavy rifle infantry PA movement and not bother with actually making it a vehicle within the rules. |
Editor in Chief Bill ![Workbencher Fezian](boards/icons/workbencher.gif) | 09 Apr 2013 4:56 p.m. PST |
Not sure what you mean by "PA movement," but I think the trick – for those using the points system – would be to come up with the cost for doing that. Also, it's only one guy (on a jetbike) – to make it an infantry stand, you'd probably want more vehicles, or somehow add passengers. Another option is to class them as VTOL, which now that I think of it, may be the best solution
Equipment Item VSP : BVP Spaces Cost
Vehicle, class 1 5 : 0 5 5 Armor class 1 5 : 6 5 6 Fusion Generation Plant 5 : 6 5 10 VTOL/Helicopter/Jetcopter 5 : 6 5 40 1 class 2 HEL in Fixed mount 5 : 6 1 64 with Basic fire control 5 : 6 1 68 |
earthad | 10 Apr 2013 3:24 a.m. PST |
Or use them as dragoons as in the slamming the dirt supplement, just like gzg own grav sleds |
Editor in Chief Bill ![Workbencher Fezian](boards/icons/workbencher.gif) | 10 Apr 2013 10:57 a.m. PST |
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Covert Walrus | 10 Apr 2013 3:48 p.m. PST |
One set of house rules ( Noted in this thread's collected links ) argued for a Class 0.5 for extremely small vehicles for one or two people, such as this. Use 0.5 as the starting size class and round up all additional calculations. |
Editor in Chief Bill ![Workbencher Fezian](boards/icons/workbencher.gif) | 10 Apr 2013 8:46 p.m. PST |
Interesting, but this vehicle fits my size requirements for class 1 (basically, jeep/car size). Of course, with Dirtside, there are no absolutes when it comes to vehicle sizes, just go with what looks right to you. |
Little Big Wars | 11 Apr 2013 9:32 p.m. PST |
Not sure what you mean by "PA movement," but I think the trick – for those using the points system – would be to come up with the cost for doing that. PA Movement, i.e. the movement factor of 6" that power armored infantry get and similar terrain effects. As for costing, considering the disparities between the points and actual in-game effectiveness, I wouldn't worry too much
just put them somewhere between cav and PAs in price. Or you could just make them a vehicle as you're doing, though personally I don't feel non-Rifts jetbikes are going to be packing enough heat/armor to justify a vehicle designation. |
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