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"Jet Bike with Crew - Dirtside Stats" Topic


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Personal logo Editor in Chief Bill The Editor of TMP Fezian09 Apr 2013 12:02 p.m. PST

This is model NSF5 in Irregular's 6mm line. link

Jet Bike

Bike shown on left in above picture. About 14mm long.

Not really sure how to "stat" this one. Jet bikes would have to be "anti-grav" in Dirtside terms, right? No apparent weapon. One rider (presumably armed), room for passengers…

Equipment Item                   VSP : BVP     Spaces   Cost


Vehicle, class 1 5 : 0 5 5
Armor class 1 5 : 6 5 6
Fusion Generation Plant 5 : 6 5 10
Anti-Gravity 5 : 6 5 16
1 APSW 5 : 6 5 16
Space for 1 unit of
normal infantry 5 : 6 1 16

Or, let's say there's a nose-mounted laser…

Equipment Item                   VSP : BVP     Spaces   Cost


Vehicle, class 1 5 : 0 5 5
Armor class 1 5 : 6 5 6
Fusion Generation Plant 5 : 6 5 10
Anti-Gravity 5 : 6 5 16
1 class 2 HEL in Fixed mount 5 : 6 1 40
with Basic fire control 5 : 6 1 44

Or a low-tech version – assume jetbikes are like hovercraft, switch to chemical engine, reduce weaponry to autocannon…

Equipment Item                   VSP : BVP     Spaces   Cost


Vehicle, class 1 5 : 0 5 5
Armor class 1 5 : 6 5 6
Chemical Fuelled Engine 5 : 6 5 7
Fast GEV 5 : 6 5 11
1 class 2 RFAC in Fixed mount 5 : 6 1 21
with Basic fire control 5 : 6 1 25

Little Big Wars09 Apr 2013 3:41 p.m. PST

I'd probably just give normal rifle/heavy rifle infantry PA movement and not bother with actually making it a vehicle within the rules.

Personal logo Editor in Chief Bill The Editor of TMP Fezian09 Apr 2013 4:56 p.m. PST

Not sure what you mean by "PA movement," but I think the trick – for those using the points system – would be to come up with the cost for doing that.

Also, it's only one guy (on a jetbike) – to make it an infantry stand, you'd probably want more vehicles, or somehow add passengers.

Another option is to class them as VTOL, which now that I think of it, may be the best solution…

Equipment Item                   VSP : BVP     Spaces   Cost


Vehicle, class 1 5 : 0 5 5
Armor class 1 5 : 6 5 6
Fusion Generation Plant 5 : 6 5 10
VTOL/Helicopter/Jetcopter 5 : 6 5 40
1 class 2 HEL in Fixed mount 5 : 6 1 64
with Basic fire control 5 : 6 1 68

earthad10 Apr 2013 3:24 a.m. PST

Or use them as dragoons as in the slamming the dirt supplement, just like gzg own grav sleds

Personal logo Editor in Chief Bill The Editor of TMP Fezian10 Apr 2013 10:57 a.m. PST
Covert Walrus10 Apr 2013 3:48 p.m. PST

One set of house rules ( Noted in this thread's collected links ) argued for a Class 0.5 for extremely small vehicles for one or two people, such as this. Use 0.5 as the starting size class and round up all additional calculations.

Personal logo Editor in Chief Bill The Editor of TMP Fezian10 Apr 2013 8:46 p.m. PST

Interesting, but this vehicle fits my size requirements for class 1 (basically, jeep/car size). Of course, with Dirtside, there are no absolutes when it comes to vehicle sizes, just go with what looks right to you.

Little Big Wars11 Apr 2013 9:32 p.m. PST

Not sure what you mean by "PA movement," but I think the trick – for those using the points system – would be to come up with the cost for doing that.

PA Movement, i.e. the movement factor of 6" that power armored infantry get and similar terrain effects. As for costing, considering the disparities between the points and actual in-game effectiveness, I wouldn't worry too much… just put them somewhere between cav and PAs in price.

Or you could just make them a vehicle as you're doing, though personally I don't feel non-Rifts jetbikes are going to be packing enough heat/armor to justify a vehicle designation.

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