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03 Apr 2013 12:39 p.m. PST
by Editor in Chief Bill

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Inkub Pendragon03 Apr 2013 12:24 p.m. PST

Miniwojna blog will soon publish an interview with authors of "By Fire and Sword", historical wargame set in 17 c. Eastern Europe. Publisher of this game, Wargamer company, will start Kickstarter campaign soon, to help publish game in English version. So if you have any questions regarding game itself, development plans, supplements, dates, miniatures, terrein sets – in short, questions regarding Wargamer future plans – please, write them down in this thread. Wargamer will answer most interesting (or most frequently asked) questions in Miniwojna's interview. Three randomly chosen authors of published questions will receive free unit boxed sets for "By Fire and Sword" game. Prizes will be ready to be picked up at any of Wargamer's stores, at Wargamer's booth at the Salute 2013 or they will be added to the mail order.

nickinsomerset03 Apr 2013 12:49 p.m. PST

Do the rules lend themselves to any other conflicts of the period, TYW/ECW?

If so what levels of command – small/medium/large battles?

Looking forwards to meeting the chaps at Salute, but my Polish is very limited!

Tally Ho!

Kadrinazi03 Apr 2013 12:50 p.m. PST

I dare to say that our English is ok, so there won't be any problem to chat during Salute ;)

dbf167603 Apr 2013 1:48 p.m. PST

Can the rules be converted to 28mm?

(Stolen Name)03 Apr 2013 2:20 p.m. PST

I have many questions
1.) How is command and control handled, by dice or some other method?
2.) What infulence to sub-commanders play in the actual game
3. ) Is the combat system weapon/armour/formation based modified by troop type/level or is it moral/training based modified by weapons/armour etc?
4.) How is Cav Vs Cav combat handled, is it different than foot?
5.) How are victory conditions established?
6.) Are there scenarios/missions in the book?
7.) Are there point system and are there army lists?

Enough for a start
TT

KnightTemplarr03 Apr 2013 5:35 p.m. PST

Great news,I have been waiting for the English version. The layout and design of the rulebook is fantastic. Finally a set of rules on Eastern European Warfare and its unique character.

I can't wait for the army level rules also.

Anatoli04 Apr 2013 3:29 a.m. PST

@Truscott Trotter, you can find the answers to most of those questions in my 3 part review of the rules:


link
link
link

I too did an interview back in 2012
link
But look forward to the upcoming interview as well :-)


But trying to answer them directly here as well:

1 & 2) The game plays, at this point, on a skirmish (Level 1) and Division (Level 2) size. Larger battles will be included in the future. In Skirmish mode player take on the role of a raiding party, in division level games players are fielding 3-5 regiments and equal amounts of divisional support units and artillery.

Regardless of size, there is always one commanding officer, in level 2 games this is the General. The General has a fixed number of INSTRUCTION points which he has to distribute to his regimental commanders (each commanding a single regiment). For instance if he wants the Pike & Shot to take up defensive positions he issues the INSTRUCTION "DEFEND" to the Pike & Shot Regimental commander.

Now the Regimental commander himself has ORDER POINTS. These can be spent on companies under his command. If he fulfills the INSTRUCTION of his General, the cost of ordering a company is 1 COMMAND POINT. If he goes against his Generals instruction each company will require 2 COMMAND POINTS.

Ordering units outside of your zone of influence also increases the cost of issuing orders. Command points are also used to tweak die rolls if you wish, though they are always very limited in number so you have to think hard on how to spend them.

Sub commanders have order points just like the regimental commander, but they have fewer points and still rely on the regimental commander to lead the regiment.

It's a great system and works very well.

3) Combat is based upon skill, you roll 1D10 and try to get equal to or lower to your skill point to inflict a hit. Different weapons have modifiers and your skill can be increased in some cases as well (during a full speed cavalry charges it is easier to inflict damage on the enemy).

4) Infantry, at least in our games, have actually never got into close combat. It is mainly Cav vs Cav, and Cav vs Inf situations. Cav vs prepared infantry can be messy if the infantry has time to fire defensive fire and even more so if they have pike companies rushing in to defend.

Cavalry vs Cavalry is fighting on more even terms most of the time. You can have situations where both sides charge at the same time and thus both receive charge bonuses.

5 & 6) Yes. Victory conditions are established in each scenario, skirmish level games have more flavor in this regard with foraging, ambush, recon etc scenarios. Larger division sized battles determine the winner by counting victory points for destroyed/broken regiments and both players compare their final tally and consult a table to see the end result. You need to both inflict more kills and preserve your force in order to score more points. Just killing but also losing a lot of men often results in a Draw.

7) There is a point system but you don't play equal armies (unless you want to). The only fixed requirement is that players field minimum skirmish or division forces. If players want to add more units then they do so. All companies (and sometimes bases of specific units) have a points value. Points are counted and summed up to see the total army strength in order to determine if one player is "stronger" or "weaker". The weaker is then allowed to buy tactical options for the difference in points between the two armies. This may be adding terrain features, choosing table edge, altering deployment zone size, changing which way of the table you are playing on (long/ short side)and so on. The weaker player however suffers potential morale penalties for being outnumbered.

PSADennis04 Apr 2013 6:42 a.m. PST

Anitoli.
As others have asked can the game be easily converted to 28MM? Also do you plan to expand the system to era's like the 30 Years War?
Dennis

Anatoli04 Apr 2013 7:00 a.m. PST

The rules at their core should be working with larger and smaller scale than 15mm if you wish to do so. But you will have to adjust ranges and perhaps the bases as well to make it work. But since the game has fixed sizes for bases that part should be easy enough to work out, larger scale than 15mm would probably require making the centimeter ranges into inches or something like that – however, that would also make need for larger tables as many cavalry types would be able to traverse 20/40" per turn!

Playing these rules with Thirty Year War setting shouldn't be a problem at all, however there are currently no army lists for that period (the game period is currently 1648-76 and thus all army lists for all nations are written according to that timeframe).

I would say give the rules a try and then come up with a way to convert the units into BF&S stats and formations. The book includes stats and rules for a lot of weapons, tactics etc to make it possible :-)

Kadrinazi04 Apr 2013 7:10 a.m. PST

As Anatoli wrote, we focus on period 1648-1676. Next supplement, that we're already working on, is 'Deluge' (1655-1660) and will introduce three new armies (Transylvania, Imperial army and Brandenburg), there will be also Danish army as free to download pdf. In next few years ;) we hope to still work on same period – Cossacks Uprising 1648, Commonwealth-Muscovite war 1654-1667, Commonwealth-Turkish war 1672-1676. Earlier period (including TYW) is far, far future.

Inkub Pendragon01 Jul 2013 4:58 a.m. PST

Well, it was a long wait but I think worth it.
You can read interview on my blog here:

link

Enjoy!

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