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"INEPTT After Action Report" Topic


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Vimy Ridge26 Mar 2013 8:03 a.m. PST

Here is an AAR of a set of rules I have been working for Sci-fi/near future gaming. Very much a skirmish game. This particular scenario involved 3 players and a total of 30 miniatures and took about 90 minutes to complete. We played on a 12 x 4 foot table. INEPTT Stands for International, Extraterrestrial and Paranormal Tactical Team

In.E.P.T.T. Mission Log – 24 MARCH 2013 (UNCLASSIFIED VERSION)

Col Stan Grotmier, INEPTT Duty officer, INEPTT HQ Chicago Ill.

On 23 March at approximately 2200 hours INEPTT received calls that UFO's were landing near a small town in the mid-western United States (Names are not used to protect the innocent). Local police made a number of informative calls giving numbers and size of UFO's until approximately 0130 at which point all communications with the town ceased.

Given that at least 3 UFO's had landed we activated 2 teams and sent them in.

MISSION – Search and Destroy Aliens and Alien craft.
Secondary Mission – Safeguard Civilian population (approx. 4800)

SITUATION – At least 3 Alien spacecraft have landed near the town of XXXX, strong indications of hostile acts and comms black outs in local area. Time is of the essence.

FRIENDLY FORCES: Blue and Red Teams (the teams have been named generic to render this document unclass. No actual names of team members will be used). Total number of operatives 11 (6 Blue, 5 Red).

COMMUNICATIONS: Eye in the Sky Satellite Comms links

ENEMY FORCES: Unknown

0430 – Red and Blue teams land by Helo insertion approximately three quarters of a mile from the first noted landing zones. No enemy activity, local farmhouse empty of residence (not a good sign).

0445 – Blue team scout encounters a new alien life form. Able to avoid reaction fire due to speed and stealth scout was overcome by life form. Massive retaliation fire from Blue team destroyed the alien – adrenaline was up now and these new Xray's (INEPPT term for all alien/paranormal encounters) were nasty!

0500 – Blue team discovers and performs a recce of an alien scout ship – capable of holding up to 4 crew, with one alien down that could mean up to 3 left. At approximately the same time the Red team (a veteran team) spots a second scout but have not closed to recce yet.

0510 – Red team closes ship and is engaged by yet another new Xray. This Xray unloads some fire power but although hit the enhanced armour of Red team sees them through. Retaliatory fire puts down the Xray with great prejudice. Recce of the craft reveals yet another small scout ship.

*Note – this type of craft will now be logged as small scouts:
1 to 4 Crew
No external weapons pods

0530 Teams close on town, as Red crests a hill they are attacked by another Xray – similar to the first they encountered. Motion sensors picked up the Xray before it was able to engage Red team. Effective small and heavy arms fire put down yet another Xray and at the same time a third ship was discovered, this one about 3 times the size of the other two.
0540 In their haste to get to the third ships one of team Reds agents tripped a booby trap and was killed in the resulting explosion. Blue team was clearing a number of buildings and attempting to get into a flanking position on the third ship.

0600 Now manoeuvred into position both teams prepared to engage any Xrays in third vessel. Motion sensors picked up 2 life forms within the craft. A member of Red team threw a grenade in killing both. When the recce was done there were two VERY human like remains in the craft and it was evident that this craft was designed for between 4 and 10 crew.

*Note – this type of craft will now be logged as large scouts:
4 – 10 Crew
No external weapons pods

Activity became much more difficult to follow and I will capture it without time lines except to say the mission was over at 1130 hours.

Continued advance to town brought into view a large alien craft, it was as big as the police station, looked to have 2 full decks and in all likelihood could carry 20 to 50 crew. More Xrays encountered by both teams, with all being dispatched successfully. A number of agents were wounded but there were no more fatalities. After town was cleared (except for the police station) the teams were ready to assault the main ship. Recce determined that this should could carry 4 large constructs (mechanized aliens with a life form running it) or up to 24 crew or a combination of those groupings (2 constructs, and 12 etc). This ship showed 4 constructs (so four crew) with 2 constructs still not discovered!

*Note – this type of craft will now be logged as Colony Ship
up to 4 constructs and 4 to 24 crew (1 crew for each construct as the operator)
for each construct there is a loss of space for 5 crew per construct. Ship has multiple work shops to make nearly anything for the construction of an alien base.
No external weapons pods

Total encounters to this point were as follows: 2 x Synthcats – lion type (new xray), 2 x Synthcats – tiger type (new xray), 8 x Infiltrators (new xray)

Red and Blue teams were both down 1 agent and 1 Blue agent had been badly wounded although combat first aid put him back in the game – he will need a rest if he makes it through.

Attack on the police station began and ended almost immediately. It was discovered that a large hole had been bored into the floor of the station. Drop was nearly 18 feet and the single tunnel so far that had been worked on ran back under the town itself. The teams set up thermite charges on the ship and blew it and this seemed to activate the constructs that were down below. The two constructs that were still onboard were destroyed during the blast. One of the constructs broke out of the police station and opened fire on red team, nearly killing one agent. Fire from both teams destroyed the construct but just barely and AT weapons were almost out – this was the only type of weapon left that could harm the remaining construct, so it was decided to detonate a number of surface charges to destroy the tunnel and construct still inside. This was successfully done, by 1130 HQ received word that Mission was accomplished. Only down side to the encounter was that there were no civilians found! What does that mean?

Personal logo MrHarold Sponsoring Member of TMP26 Mar 2013 8:30 a.m. PST

Sounds great! Are there tables for generating much of the opposition?

Vimy Ridge26 Mar 2013 8:56 a.m. PST

I am in the process of building tables MrHarold. Right now I do it all by scenario. The game is run by a game master, and you should have 2 to 3 times as many Xrays as you have agents – if they are all the same tech level. If the aliens are more advanced then you use fewer etc. We have played with as many as 4 players with 30 agents on the table – so it makes for a bit of work for me as gamemaster :) 1 more player and I would need a second game master for sure.

Vimy Ridge26 Mar 2013 9:03 a.m. PST

I will post up some pics of the town – although not even 1 10th is painted yet – should give a bit of a visual.

Vimy Ridge26 Mar 2013 12:05 p.m. PST

Here are some pics of a small game I ran to trial some weapon changes.

link

The game consisted of a single team of 7 agents and 14 Saurans (an alien race – tough with good weapons and armour).

Initial contact had the team arrive on the board in two HUMVEE armoured vehicles. INTEL gave possible location in the first city block so the agents unloaded in front of the weapons shop and commenced the search. The pictures tell the story. I didn't take any shots of the final assault by the Saurans – but they got shot up as they assaulted the team. Team medic died trying to save one of the assaulters who also died, but the team won the day!

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