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"Leopard 2000 MBT - Dirtside Stats" Topic


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Personal logo Editor in Chief Bill The Editor of TMP Fezian13 Mar 2013 8:03 a.m. PST

Another one from Scotia – link (no picture in the catalog, sorry!)

This tank has a good-sized hull, with a rear-mounted turret featuring two main guns. There are also two "outriggers" on the turret, and some "sensors?" on the top front. The main gun barrels end like a "trumpet," reminding me of WWII anti-aircraft guns.

I decided this fits as Class 3 (though on the large size for the class), and that the main guns were high velocity cannons (HVC). Because of the sensor-things, I went with enhanced fire control.

Leopard 2000 MBT

Equipment Item VSP : BVP Spaces Cost



Vehicle, class 3 15 : 0 15 15
Armor class 3 15 : 24 15 24
Chemical Fuelled Engine 15 : 24 15 29
Fast tracked 15 : 24 15 39
2 class 3 HVC's in
Full traverse turret 15 : 24 0 87
with Enhanced fire control 15 : 24 0 99
1 APSW 15 : 24 0 99

Alternately, let's assume the "outriggers" are missiles – large ones, so GMS/H. (Add a house rule for two shots only, and deduct some points from the cost?) However, to fit that into a Class 3 vehicle, I had to combine the two main guns into "firing as if" a single Class 4 HVC.

Equipment Item                   VSP : BVP     Spaces   Cost


Vehicle, class 3 15 : 0 15 15
Armor class 3 15 : 24 15 24
Chemical Fuelled Engine 15 : 24 15 29
Fast tracked 15 : 24 15 39
1 class 4 HVC in
Full traverse turret 15 : 24 3 71
with Enhanced fire control 15 : 24 3 87
1 GMS/L with Enhanced guidance 15 : 24 1 117
1 APSW 15 : 24 1 117

Thylacine DF Inactive Member13 Mar 2013 7:45 p.m. PST

G'Day

Regarding the GMS, srtick with 3 shots and skip any point cost reduction. That's how we played it and it did break anything.

Cheers

Derek

Personal logo Editor in Chief Bill The Editor of TMP Fezian14 Mar 2013 7:35 a.m. PST

srtick with 3 shots

two shots, actually, and no obvious means to reload other than getting outside the vehicle.

emckinney14 Mar 2013 12:16 p.m. PST

I think that he was referring to their house rule on limited ammo for GMS.

Thylacine DF Inactive Member14 Mar 2013 4:51 p.m. PST

G'Day

Sorry – should be 'didn't break anything'

Also, yes that's what I meant. We found 3 shots allowed us to use exsiting artillery ammo rules to cover reloads for GMS and in course of the game after all three shots were expended reloading involved as you say "getting outside the vehicle".

The other advantage that if we were to run into a opponent that didn't what to play our houses, the vehicle designs were ready for use as is.

Cheers

Derek

Personal logo Editor in Chief Bill The Editor of TMP Fezian14 Mar 2013 8:48 p.m. PST

I think that he was referring to their house rule on limited ammo for GMS.

It's just that with the missiles mounted externally (if that's what the "outriggers" are), it's very obvious the model would only get two shots. And reloading would be… difficult… grin

emckinney08 Jun 2016 8:03 a.m. PST

GMS/H or GMS/L? The text and the table say different things.

I'd go for H, limited to two shots, but cost it as an L. Hey, you're not playing competitively …

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