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"This Very Ground" Topic


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2,918 hits since 10 Mar 2013
©1994-2025 Bill Armintrout
Comments or corrections?

manchesterreg10 Mar 2013 7:42 a.m. PST

I am wondering if anyone have any 'house' rules or extras for these rules? I do like them over M&T, not saying their is anything wrong with M&T,i just prefer these :)

So if anyone does have anything to add to them, i would be interested.
Regards

redmist112210 Mar 2013 11:35 a.m. PST

What version do you have of TVG? The newest one has optional way to resolve combat, and a lot of additions. I've been playing them now for 6 years, never had to make up any "house rules".

P.

manchesterreg10 Mar 2013 11:51 a.m. PST

Ive the latest, just wondering if anyone 'has' made any house rules, im not saying i want too, just interested in others who play TVG

Dale Hurtt10 Mar 2013 12:19 p.m. PST

Do you have the artillery, cavalry, and boat supplement? If not, I believe you can get that from the Iron Ivan forum on Yahoo.

saltflats192910 Mar 2013 8:54 p.m. PST

I added random card activation and simplified them a bit to handle larger battles (and for AWI).

Dale Hurtt10 Mar 2013 10:19 p.m. PST

Random card activations … That is the one thing I really liked about TVG, was the ability, during your activation to activate one of your units or force your opponent to activate one of his. I supposed you could, on the draw of your side's card, simply give the choice to the player as to which side would activate a unit. That randomness might add a little more interest.

Dale

Tango01 Supporting Member of TMP19 Jun 2021 4:17 p.m. PST

Victory or Death!

link


Armand

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