Nathan Vinson | 07 Mar 2013 5:40 p.m. PST |
For all those who have been looking at my blog (lonelygamers) and have seen or read about Andrew Parr's Fortune & Glory Rules, well they have now been published and are avaliable from the Elite Miniatures Australia website (www.eliteminiaturesaustralia.net). The rules costs $12.00 USD Aust and once payment is verified I will email out the rule set for you. They are in PDF formate and black and white so I am sorry no gloss or pretty pictures of nicely painted figures. However for those of you out there who have played the rules before would have to agree that they are a nice fun set of rules which are easy to learn, don't take a whole day to play and will not require vast armies. But please let me know, if you grab a set, what you think of the rules
I have tough skin. All the best Nathan Vinson Elite Miniatures Australia |
ColCampbell | 07 Mar 2013 7:31 p.m. PST |
Nathan, Your "introduction" picture on your web site is very small and very hard to read, even when saved and enlarged. For those of us who weren't involved in the play testing, would you please give an introduction as a response here, including your stand size(s) for the various units and commanders? How portable is your system into an army with different basing conventions? Also, I noticed that your basis game was aimed at two players with a brigade or small division per side. How easy does the system up-scale to multiple players (2-4 per side) with each having at least a division to command? Many thanks, Jim |
Nathan Vinson | 07 Mar 2013 9:28 p.m. PST |
Thanks Jim I hope this helps. Regards Nathan INTRODUCTION, DESIGN PARAMETERS AND OBJECTIVES These rules are aimed at attracting new players to Napoleonic war gaming through an approachable game that can be played after work and without a massive initial investment of time and money. Many war game rule clichés have deliberately been maintained and repeated in the interests of providing colour and differentiation for new players. These rules will provide the aficionado with a format for a fun game and the newcomer a place to jump off into their own research. These rules are specifically NOT designed as a simulation but are for a tabletop game of war with model soldiers set in the Napoleonic period. I have designed them with the attractive scale of 28mm in mind. • The basic competitive game should be playable in 2-3 hours from arrival to completion and will therefore have between 6 and 8 action filled turns with different scenarios providing tactical challenge and game variation; • Army lists should offer tactical options but be able to be calculated in your head whilst riding on public transport or in traffic without reference to extensive army lists or a calculator (a standard games size of 500 points was chosen with the basic building blocks of 2nd Class, Regular and Elite Infantry worth 40, 60 and 80 points respectively with Cavalry and Artillery in a simple relativity); • The number of figures must not be intimidating for a new comer to purchase and paint; • An army for a basic game should fit into a reasonable size carry bag with a simple set of terrain options so that players can easily carry them to an evening game or to work first; • Game play and pre game set up should be entertaining by ensuring that each stage of set up or play has some decision making without concentrating all the tactics into a single step or game choice; • Finite objectives and scenario play without record keeping will allow a competitive game format; • Focus is on European style warfare at a reinforced brigade or small division level with a specific task. • Armies will consist of 5 – 12 units of standard types purchased in accordance with a national or generic army list; • Strategic surprise will be achieved by choosing armies, setting up terrain as part of the game, capturing objective markers with random values, use of flank marches and reserves and before each game selecting an Army and Commander Character available to that nation and, if points have been set aside, from the Special Assets available. These choices will subtly vary the way a selection of units plays without requiring the newcomer to paint new units; • Tactical surprise will be achieved through random initiative to move first or second, alternating unit movement and the all important placement of General Officers before the action in each turn commences (without close proximity of a General Officer you cannot be sure your units will be active in a given turn); • Table size should be small (4 feet x 3 feet for 500 point competitive game) but variants allow Larger units for the aesthetically minded and Larger less competitive games for the enjoyment of multiplayer games; and • The rules should be relatively easy to port to other miniature basing regimes by use of stand loss markers. |
McWong73 | 08 Mar 2013 12:24 a.m. PST |
The above doesn't do the game justice. If you are looking for fast play Naps gaming that captures the flavor of the period, has simple but elegant combat and movement then give these a spin. They are a solid and fun set of pick up and play rules. For figures to a stand, four (sometimes more) stands per unit. |
French Wargame Holidays | 08 Mar 2013 2:55 a.m. PST |
yes great fun, I have played the rules around five times now an enjoy all the little extras you can add to your army list, my fav is a band
.now how many rules allow for a band!!! cheers Matt
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arthur1815 | 08 Mar 2013 3:31 a.m. PST |
A few questions: 1. What dice are required, and roughly how many? 2. How many pages is the PDF? And how many pages are the rules themselves? 3. Is there a QRS? How long is it? B&W with no unnecessary pictures sounds good to me! |
Nathan Vinson | 08 Mar 2013 3:52 a.m. PST |
Arthur hopefully I can answer your questions: 1. Dice are your standard 6 sided and roughly it can be up to 14 or more depending on how many units fire at the one target. Basically for infantry it is one dice per stand if you moved or two dice per stand if sationary. For artillery two dice per stand for ball and three dice per stand per canister. However in combat you just need the one dice. 2. There are 68 pages in the PDF with roughly 45pages of rules. The other pages are army list, a quick reference sheets and explanations. 3. There is a four page QRS which I send through with the rules when ordered. Hope that helps. In regards to larger games when moving units it is changed from individual battalions to that of brigade movement. Regards Nathan |
nsolomon99 | 08 Mar 2013 4:17 a.m. PST |
Nathan/McWong/Bluewillow, for those of us who dont use 28's but who have plenty of 15's is a conversion supplied? Or, is there a ground scale we could use to figure out a conversion? Looking for some rules suitable for my 9 & 12 year olds to play out the tactical actions of a Napoleonic Campaign for Europe. Personally I like La Feu Sacre and General De Brigade. However the kids need something a little quicker and simpler but it must have Napoleonic flavour and tactical decisions or they might as well stick to Warmachine/Hordes. |
Nathan Vinson | 08 Mar 2013 1:09 p.m. PST |
The rules may be played with 15-18mm figures based for Lasalle or FOGN without amendment ranges and distances as per the basic rule set or can be haved. The ground scale I am not quite sure about but movement for in line id 6inches, column 9inches might help? The kids should pick up the rules ok and do offer at Napoleonic flavour you may be after. Hope that helps Regards Nathan |
McWong73 | 08 Mar 2013 3:30 p.m. PST |
Yeah, just halve everything including playing area, will work just fine. |
The Sentient Bean | 10 Mar 2013 4:14 p.m. PST |
A very nice set of rules this one is. Pretty much ideal for a game without notice. |
Jae Nopatronymic | 13 Feb 2020 2:44 a.m. PST |
Hi, are these rules still available? I tried to contact Elite miniatures but no joy :) Regards, j |