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"Dirtside links and resources" Topic


21 Posts

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2,486 hits since 28 Feb 2013
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Kaoschallenged Inactive Member28 Feb 2013 6:45 p.m. PST

Thought I would post some Dirtside links and resources for those who would be interested in some House Rules and Errata. Some of them you may already know about. Feel free to add to the list. Robert


Andy Cowell's Dirtside II Page
cowell.org/~andy/min/ds2

The Warbard
Dirtside II House Rules
link

Dirtside II for WWII
by Mike Elliott
ifelix.co.uk/art26.html

Alien House Rules for Dirtside II
(Ver 1.1)
PDF link


House Rules
rebol.it/Valley/Dirtside


DS2 Quick Draw. Utility for drawing Chits in Dirtside 2. This can be useful if you want to speed up the game. Provide that you have access to a PC near the gaming table or a laptop. This app is VERY small and should be able to run with older PC.
link


Mecha: King of the Battlefield.
Optional Combat Walker Rules for GZG's Dirtside II.
link


Iceburg's Dirtside 2 House rules
link


Dirtside II Reocities
link


DIRTSIDE II – House rules
link

Kaoschallenged Inactive Member28 Feb 2013 6:46 p.m. PST

The Daleks in DIRTSIDE II
link

earthad Inactive Member28 Feb 2013 7:56 p.m. PST

awesome links -thanks!

Covert Walrus Supporting Member of TMP28 Feb 2013 10:26 p.m. PST

That fifth link in the list from Kaoschallenged is a very comprehensive and well-thought-out collection that I have used frequently myself.

Steve W Inactive Member01 Mar 2013 4:00 a.m. PST

i remember years ago a DSIII was being proposed, does anyone know if anything is ever going to happen with this. I think one of the proposed changes was doing away with chits and altering the design rules, but its so long ago now I can remember

Thylacine DF Inactive Member01 Mar 2013 4:59 a.m. PST

G'Day

I can,t say with any certainy but GZG now concentrates on minatures.

Cheers

Derek

Personal logo javelin98 Supporting Member of TMP01 Mar 2013 8:06 a.m. PST

I have a few scenarios and vehicle designs here:

home.comcast.net/~kudby

Kaoschallenged Inactive Member01 Mar 2013 4:46 p.m. PST

Centurion to Dirtside II Conversion Notes
or How to Take Over a Galaxy on 4mil Credits a Day
Version 1.3
link


WITH LASER AND CHAINSAW
FOR EMPIRE OR ANARCHY
link

The J-8 Shop
Dirtside:2300 : Adaptation of the Dirtside II sci-fi miniatures rules to the 2300AD universe
link


Dirtside II complete
link

Jannekes Combat Systems
House rules for guided missiles systems.
link
Vehicles Designs
link
link


DIRTSIDE 2 RANDOM EVENTS CHART
link

Wellspring Inactive Member01 Mar 2013 6:38 p.m. PST

A re-written, re-released Dirtside, Full Thrust, and Stargrunt has been bandied about for the past twelve years at least. I'm thinking if it happens at all, don't hold your breath waiting for it.

The system that needs the most comprehensive re-write is Full Thrust, simply because the later supplements did so much to revise it. Dirtside is pretty self-contained and apart from house rules has stood the test of time.

Also this is pseudo-official: link

Thylacine DF Inactive Member02 Mar 2013 4:06 p.m. PST

G'Day

Without turning trying to turn this into a 'new editions' debate it's worth pointing out that all three rules sets do hold up well. There's room for a few tweaks here and there but hardly the need for a completely new rewritten edition.

Even Full Thrust with all it's revisions via the fleet books required a simple consolidation. Full Thrust, More Thrust, Fleet Book's 1 & 2 into a single PDF. Something Beth did a number of year's ago, but of course this was just for personal use which is why you won't find it posted anywhere.

Cheers

Derek

Kaoschallenged Inactive Member02 Mar 2013 5:46 p.m. PST

I have to agree they seems to have stood the test of time and alot of the house rules and new vehicles, and compatible new campaigns, Ect has kept it fresh. Robert

Covert Walrus Supporting Member of TMP02 Mar 2013 7:41 p.m. PST

Some people were working with Jon on a revised DS3 rules system; It's out there in a few hands, but form what I hear, the improvements in the playability and so forth ( Close Assault is a lot less cluttered I understand) the new design system has became somewhat . . . Daunting to those with limited math skills. Mostly due to being able to tweak the armour levels on different facings of a vehicle, and including new locomotion types such as pedipods.

I'm sure there will be people willing to put their hands up on this . . . :)

Kaoschallenged Inactive Member03 Mar 2013 11:34 a.m. PST

Some Dirtside 2 house rules from way back.
by Sologamer
link

Kaoschallenged Inactive Member03 Mar 2013 6:31 p.m. PST

Stats for almost the entire Brigade Models range.
link

Kaoschallenged Inactive Member04 Mar 2013 11:05 a.m. PST

Any others? Robert

Covert Walrus Supporting Member of TMP04 Mar 2013 1:46 p.m. PST

Kaoschallenged, I like those ideas! The heavy PA and Jump Troops especially, as they look like they do what's needed without being over/under powered or costed.

thedrake05 Mar 2013 4:06 p.m. PST

I have hard copies of a few things for DS2 in my rulebook from some defunct websites.Will have to scan and upload for folks to grab.

(Jake Collins of NZ 2) Inactive Member08 Mar 2013 11:55 a.m. PST

And, of course, not forgetting Ken Pick's suggested rules modifications so you can do the Traveller universe with DS2:
link

Here is a battle from a wee while ago using the modifications:
link

KJdidit10 Mar 2013 1:31 p.m. PST

I created a SST (book) variant for DSII a while back; hosted at Andy Cowell's site: link

Kaoschallenged Inactive Member28 Mar 2013 5:04 p.m. PST

Thanks guys! Keep adding if you can grin. Robert

Kaoschallenged Inactive Member28 Mar 2013 5:50 p.m. PST

You are most welcome Covert Walrus. Glad to be of service grin. Robert

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