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"POWers I don't quite understand command control- please help" Topic

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Cathusac1 Supporting Member of TMP16 Feb 2013 3:42 p.m. PST

Hi, Please can someone help me? I've had a copy of NPOW for a few years now, and occasionally try a game. I keep coming up on obstacles. The latest being that I don't think I've figured the principle behind command control. Seems that one rolls a die for the commander of the force in question, and it can be used to change orders for the forces under him, or to rally shaken troops, etc. However is this die roll result required to make everything happen in his command, or would units follow their command arrows from the battlemap each turn until crisis encountered. 2nd question – are changes of formations counted as changes in commanders orders, or are change in commander's orders just a modification to movement arrow and intention for that unit. I do look forward to my next game.

Sysiphus16 Feb 2013 9:19 p.m. PST

To answer q.1: the die roll is the officer's initiative. He would use these points to cause at least half of the troops in his command to follow the order they have been given. The CnC can also use his initiative points to change orders or to join a command and say "follow me"; as well as order troops under his direct command.
q 2. To change a subordinate commander's orders the CnC would need to issue the change which costs 1 initiative point. (plus 1 more point for each command distance multiple over 6 or 8 inches). It would cost the receiving officer/subordinate 2 initiative points to act on the new order. A change of formation can happen via unit's commander or as a result of a "follow me" order. Just be sure that half the command's units are following the present order.

See pages 11-13. and page 25, also look at officers quality on page 2 to review how many possible initiative points they may roll for. (I have the 2002 edition).

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