Rudysnelson | 28 Jan 2006 8:35 a.m. PST |
Jim, The author of those rules has been showing up at the Historicon and other East shows. You might check there dealer listing for contact info. |
Nurglitch | 03 Feb 2006 5:56 a.m. PST |
I'm calling my most recent design "Toe to TOW" – it's a skirmish game for individual-level to platoon-level combat. |
Bravo Six | 28 Feb 2006 8:25 p.m. PST |
Working on a lite set right now for house use and beyond possibly, called "Hard Six" – Generic Quick Play Skirmish (Multi-Period). It's the working title anyway. -B6 |
Mocaiv | 02 Mar 2006 5:39 a.m. PST |
No Quarter (Fantasy, 2002) No Limits (Sci-Fi, 2005) |
lanioheck | 12 Mar 2006 3:57 a.m. PST |
Just to say I have participated.my favourite name but the rules never saw the light of day was a set based on GW's Necromunda called ' A bodge too far ' for WWII. |
Sane Max | 16 Mar 2006 7:51 a.m. PST |
Lucy's Rules – Ancients for small children Pat |
Go0gleplex | 19 Mar 2006 9:56 p.m. PST |
Argosy Command- simple generic space fleet miniatures rules Wardogs!- multi-genre mecha/ armor miniatures combat rules. |
Mobius | 21 Mar 2006 9:46 p.m. PST |
I'm converting my sci-fi space rules to PDF format. Used to be commercial now will be free. The old name: Space War Campaign game The new name: Fate or Destiny |
ge2003bill | 21 Mar 2006 11:45 p.m. PST |
—————- Wargamers Guide To The English Civil War, 2nd. edition. An alternative to the popular contemporary systems that has stood the test of time for nearly thirty years. Easy and fun rules. Available. ——————— Drums of War Along The Mohawk (F&I Wars} Now available again by photocopy in limited quantities. Skirmish and multi-brigade level game with tons of information and commentary. Easy and fun rules. These too have stood the test of time over nearly twenty years ———————- There is a working spin-off of Drums for Europe of the 1740s-1763, The War of the Austrian Succession but primarily the Seven Years' War. I might self-publish it in 2006. I have just about settled on a title. It is a multi-brigade game meaning several brigades per side for 15mm-40mms in 1, 2, 3 or 4 ranks using small, medium and large sized units. Your choice. Flexible. Easy and fun with a ton of background information. —————————— The author. Bill Protz Inquiries are welcome. wprotz@msn.com ————————— |
Resinman | 24 Mar 2006 3:35 p.m. PST |
Galactic Warlords; changed War-Torn Universe; None have made it to publication. Quick start rules were sent all over the US. 300 + copies, No feedback. |
skyflash400 | 10 May 2006 10:23 a.m. PST |
I'm calling my series of rules 'for the' For the King, For the Empire, For the Glory, etc. |
battlethunder | 12 May 2006 7:07 a.m. PST |
Well if this is a list then better add mine, all being used by current rules from battlethunder.com Vietnam – "From the delta to the DMZ" RCW – "Cold before the dawn" Colonial – "Under a blazing sun" Pony Wars – "Dogsoldiers" I think the basic point to be gleaned from this thread is that it is getting to the stage where wargamers are running out of rule titles. This is going to change things from a nice little hobby, to the situation already occuring in the States where people are TM'ing their rules. |
vojvoda | 13 May 2006 10:01 a.m. PST |
I have two Raven vs. Ram (ancient naval) From Marius to Caesar, (ancients punic wars). VR James Mattes |
Bob the Temple Builder | 13 May 2006 12:48 p.m. PST |
My most recent rules are: Bundock and Bayonet – Colonial rules SCWaRes – Simple Colonial Wargames Rules (they use squares for movement etc. Hordes of Natives – DBA/HOTT-style colonial rules Heroes of Victoria's Empire – More colonial Redcoats & Natives – Even more colonial Red Flags and Iron Crosses – WW2 Eastern Front Common themes in the most recent rules I have written are: * the use of Kallistra hexagonal terrain. * a playing card driven movement sequence. * the importance of a commanders intervention in events on the battlefield. The rules are easy to learn and produce results in one or two hours (depending upon how many units are being fielded). |
jayusafr | 14 May 2006 2:34 p.m. PST |
Astral Conflict (Science Fiction Starships) Clash of Steel (Fantasy/Science Fiction) Roar of the Crowd (Gladiator combat) Raze the Castle! (Board game) Jason clashofsteel.com |
kjbowker | 19 May 2006 1:51 a.m. PST |
Anyone use The name "at the sharp end"? Planning WWII skirmish rules using that name. Thanks. Kurt sgtwarbooks.com |
TheBeast | 08 Aug 2006 12:23 p.m. PST |
Empire Virtual – Interstellar Campaign Battle Pass – Simple space ship-or-fighter game By the way, if I recall, you can't copyright titles, though, of course, you can trademark them. Damn costly, I hear. |
Hacksaw | 09 Aug 2006 2:42 p.m. PST |
Follow Me! – realised that I had not posted that, its what Nuoc Mam morphed into late last year. Modern (WWI-on) skirmish. |
skyflash400 | 10 Aug 2006 5:51 a.m. PST |
I tend to use my own for pre WWI, "For the". FOW for WWII. |
FinalRound | 10 Aug 2006 6:27 a.m. PST |
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Steve Hazuka | 10 Aug 2006 2:55 p.m. PST |
Age of Might and Steel 15mm grand tactical fantasy battles. |
underling | 11 Aug 2006 7:18 a.m. PST |
"Gas 'N Guts" – dirt track racing "Powersled Circuit" (Majestic Twelve Games) – science fiction racing "Grand Fleets" (Majestic Twelve Games) – Pre WW I, WW I, WW II naval combat ARES Bestiary (Majestic Twelve Games) – supplement for ARES Clash of Swords (unpublished) – fantasy skirmish When Armies Collide (unpublished) – mass fantasy When Worlds Collide (unpublished) – mass tactical science fiction Kevin |
Buckeye AKA Darryl | 05 Apr 2018 2:33 p.m. PST |
My own – Our Moccasins Trickled Blood. Amazing to see how many on this thread are no longer around. Wonder what that might be a reflection of? |
donlowry | 06 Apr 2018 8:17 a.m. PST |
"Grand Army" – (with Pete Rice) rules for Napoleonic and ACW games "Ironclad" -- (with Tom Wham) ACW naval rules One that I chose the name for but didn't author was "Hardtack" (by Lou Zocchi) ACW rules. Lou never liked that title, btw. |
Blutarski | 06 Apr 2018 12:34 p.m. PST |
Age of Sail rules "Steer to Glory" – which title BTW considerably pre-dates the appearance of the similar sounding "Sails of Glory". B |
Russ Lockwood | 06 Apr 2018 12:55 p.m. PST |
Published: Snappy Nappy (Napoleonic, basic two-stand infantry unit is brigade) As Per Margin (Brother Aelred's Age of Sail rules) Wally Simon's Secrets of Wargame Design series (from full rule sets to individual mechanics, each volume has a baker's dozen) 1. Secrets of Wargame Design 2. More Secrets of Wargame Design 3. Solo Secrets of Wargame Design 4. Campaign Secrets of Wargame Design 5. Master Secrets of Wargame Design 6. Skirmish Secrets of Wargame Design 7. WWII Secrets of Wargame Design 8. Naval Secrets of Wargame Design |
tsofian | 29 May 2018 11:01 a.m. PST |
The Hive and the Flame-Victorian Science Fiction including giant alien bugs |
Wolfhag | 30 May 2018 8:16 a.m. PST |
Treadheads – WWI to modern vehicle combat Rivetheads – WWI & WWII ship-ship combat Particular Set of Skills – Mission oriented Modern Special Ops with emphasis on SIGINT and high tech Wolfhag |
Vimy Ridge | 01 Jun 2018 6:06 a.m. PST |
WWI – Great War Spearhead II WWII – Bolt Action II Adventure/Modern/Near Future INEPTT II Dark Ages – Saga (thinking of going to SAGA II |
etotheipi | 01 Jun 2018 8:46 a.m. PST |
Quick Intermediate Level Skirmish (QILS) – Generic Skirmish Path of Bones – Medieval Japanese Warfare |
NedZed | 03 Jun 2018 4:55 p.m. PST |
I wrote Vive L'Empereur! Napoleonic rules published 1981 by Chaosium. Michael Korns self-published SUTC in the early '70s (SUTC = Small Unit Tactical Combat) WWII squad level. Engage and Destroy (tank combat) by Chris Kurzakowski [sic?] published by Chaosium. |