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"28mm space station interior idea." Topic


19 Posts

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3,178 hits since 29 Jan 2013
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Comments or corrections?

stroezie29 Jan 2013 8:24 a.m. PST

I've had this idea to scrach build a space station interior for quite some time now but I never got around to trying it out till now.
My plan is to build a set of different sized rooms and place them on a board with the same flooring as the rooms so that the open spaces form the corridors.

Here's a little room I built to test the concept

From the corridor side.

Here I've left in the glass (windows for a control room?)


And a shot from the top.

I'd still like to find a way to swich open and closed doors.
Any and all ideas welcome.
Hope you enjoy.

Angel Barracks29 Jan 2013 8:27 a.m. PST

I like it.
What are they?

I prefer that tall man in scarf on the workbench though!


;)

richarDISNEY29 Jan 2013 8:44 a.m. PST

Those are great.
What are you making it out of?
What is that glass?
beer

Angel Barracks29 Jan 2013 8:46 a.m. PST

I am thinking something to do with photography or something, they seem so familiar…

stroezie29 Jan 2013 8:55 a.m. PST

Oops! sorry should have mentioned what I was using.
They are photo slides which I just basically glued together to form a rectangle.Use them upright for basic wall panels and windows, put them on their side and cut out the bottom part for the doors ét voila!

Tom Reed29 Jan 2013 9:03 a.m. PST

I was thinking of doing something similar for spaceship/submarine/dirigible interiors. Those look really nice.

Sundance29 Jan 2013 9:38 a.m. PST

Cool idea. Looks like old slides, but I think they'd be too small for 28mm.

evilleMonkeigh29 Jan 2013 9:44 a.m. PST

Without being as carefully executed as yours, I had pretty much the same idea (rooms, with spaces in between as corridors).

link

Dr Mathias Fezian29 Jan 2013 9:47 a.m. PST

Jeez, I have about 1000 of those things, and they're pretty much obsolescent and I'm never going to use them. Never even considered using them for terrain. I am ashamed.

ArchitectsofWar29 Jan 2013 9:47 a.m. PST

Very Clever!

Personal logo miniMo Supporting Member of TMP29 Jan 2013 9:55 a.m. PST

Very nice and super new modelling medium!

John Treadaway29 Jan 2013 10:33 a.m. PST

That is a superb idea – especially with the windows left in. t gves a real, office block 'airyness' to the feel of the model.

Now if someone like CorSec would do a stryrene textured panel that fills the hole when you don't want a window… that would be stunning!

John T

kokigami29 Jan 2013 10:50 a.m. PST

sundance, the film is 35mm wide, with about a 22 millimeter image area.. actually perfectly sized. brilliant repurposing..

Personal logo MrHarold Sponsoring Member of TMP29 Jan 2013 11:50 a.m. PST

These look really great…

WarrenAbox29 Jan 2013 12:04 p.m. PST

@evilleMonkeigh: Great blog post there with some cool ideas. That's an older post, though, so I'm going to double-post my suggestion here…

The concern with this strategy is that all those rooms tend to look like separate buildings, so how do you tie them together and create the illusion that you're looking at one piece of a larger whole? Naturally, the flooring of the corridors is one way – tiled or carpeted hallways don't look much like roads.

On Monkeigh's blog there are a couple of good suggestions for the rooms themselves. These mostly involve the outer walls of the rooms – adding conduits at the top, or paint colored stripes. The big thing that you can do is choose a single paint scheme and design aesthetic for all of the room exteriors. Buildings are owned by individuals and have more variety in their paint jobs, but one floor of one building? That's going to have the same paint scheme and the same style signage throughout. Tie the outside of each room together, and it'll look like one building, even if the interiors have wildly different designs.

I'd also suggest using scatter terrain within the hallways themselves. Think about the sorts of things that you'd see inside corridors that you wouldn't see outside on the streets: big potted plants, pictures with frames on the walls, including emergency exit maps, desks for receptionists or security personnel, even a couple of ‘trip hazards' like buckets and mops or ‘wet floor' signs would help indicate that we're inside of a building.

And don't forget that not every room needs actual doors. A common area is likely accessed by doorways without open and shut doors. Leave a wide space between rooms, and fill it with couches and tables (with magazines, nobody leaves magazines on tables outside), and potted plants. Or make a cafeteria complete with rickety tables and chairs and vending machines with a small kitchenette piece (fridge, sink, and small counter that you can push against a wall.) Those are great visual clues that will mean nobody will think they are looking at a street scene.

timlillig29 Jan 2013 7:44 p.m. PST

I'll have to see how many slide mounts I have sitting around…

stroezie31 Jan 2013 8:10 a.m. PST

I thought I'd show you a quick update of my progress.
I decided on three different sizes of rooms and plan to make enough to fill a 3x3 foot table.

I also put metal plates in the panels that don't have windows or doors so I can use magnets to attach or remove diffent greeblies like the airduct and the junction boxes.(just ordered a bunch of stuff from Antenocitis Workshop.)

The connecting walls will be fitted with hooks on top so I can hang them between rooms as needed.

Gaz004531 Jan 2013 8:59 a.m. PST

Innovative and very striking re-use of 'old tech'- works really well…..thinking about my old GW Space Marine game now…..

TheBeast Supporting Member of TMP31 Jan 2013 9:01 a.m. PST

And don't forget that not every room needs actual doors.

To me this suggests interior 'arches', think of the connectors you've got on the outside between rooms, but, instead of windows or doors, open space except at the top, and butting the rooms.

You could do the same to the interiors of some of the rooms, but we're starting to talk about a lot of those frames. ;->=

I will point out you get two 'spans' per frame, though.

Doug

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