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"Airships & Sky Pirates Rules Review" Topic


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2,554 hits since 20 Jan 2013
©1994-2024 Bill Armintrout
Comments or corrections?

evilleMonkeigh20 Jan 2013 4:19 a.m. PST

Any title with "sky pirates" (which like space pirates, are superior to everyday ones) and "airships" in it is naturally a winner…

Anyway, it is an interesting alternative to the "offical" Aeronef rules for Brigades' impressive flying battleship miniatures.

Review starts partway down the page.
link

As usual, I hope this is helpful to someone…

Allen5720 Jan 2013 8:56 a.m. PST

Thank you,

Very helpful. I have been considering buying WTNW and this supplement is tipping me towards a purchase decision.

Al

David Manley20 Jan 2013 12:18 p.m. PST

The review suggests that Aeronef is produced by A&A Gaming, whereas it is published by Wessex Games

btw I wrote some expanded rules for Aeronef (including naval rules). If anyone would like a copy drop me a line.

Black Cavalier20 Jan 2013 1:21 p.m. PST

Wow, you must have some serious issues with the Wessex people to not only discount Aeronef's good reviews as "inexplicible", dismissing the reviewers' own opinions, but to actually accuse Wessex of manipulating the reviews to their benefit.

With that kind of vitriol, it seriously calls your the objectivity of the other review in question.

evilleMonkeigh20 Jan 2013 4:04 p.m. PST

@ David Manley. Apologies for the mix up. I thought it was weird, as I have a few A&A aircraft rules and they were the opposite end of the spectrum (carefully detailed vs the "roll sixes and tick off boxes").

OT: Did you do some add-ons for General Quarters? I'm pretty sure I recall enjoying some Falklands GQ game you did? Did you ever do pre-dreadnought house rules?

@ Black Cavalier. Have nothing against Wessex at all. In fact I rate their C21: Airwar rules as the most playable jet game, and I very much enjoy the zombie blog of one of the co-authors.

For balance, here's some more nicely-worded Aeronef reviews (top two google searches)
link
and
link
I noticed the second one pretty much repeats my comments, sans sarcasm.

David Manley21 Jan 2013 6:03 a.m. PST

"OT: Did you do some add-ons for General Quarters? I'm pretty sure I recall enjoying some Falklands GQ game you did? Did you ever do pre-dreadnought house rules?"

I did – just been uploaded to the Naval Wargames Society website after mine diedd last year.

evilleMonkeigh21 Jan 2013 6:19 a.m. PST

Off to download them now. Thanks!

TheBeast Supporting Member of TMP21 Jan 2013 11:26 a.m. PST

@DM Fortunately, Warlords of the Skies and Warlords of the Oceans are available on archive.org. REALLY scared me there; excellent additions to the game!

Now, Airships and Sky Pirates, doesn't this require the original WTNW ruleset too? Or, am I thinking of another set? Least, that's what I had at one point, and tossed it into the 'someday' pile because I didn't feel like learning ground battle just to fly ones in the air.

Of course, I have both if I ever want to get round to trying out death-in-the-dirt. In spite of reading through most of the book, just haven't had the itch yet.

Doug

evilleMonkeigh21 Jan 2013 3:11 p.m. PST

@TheBeast
You are correct. I wasn't delighted about having to pay $10 USD for a 2nd pdf I did not want, in order to play. Also, switching between rulesets was at times confusing and inconvenient. A&SP should have been stand alone.

evilleMonkeigh22 Jan 2013 6:01 a.m. PST

Again OT re: pre-dreadnought GQ mod – David, I looked here
link

and here
link

Didn't see any GQ variants… I really liked the modern GQ version so keen to get my hands on a copy…

J Womack 9425 Jan 2013 5:57 p.m. PST

As one of the authors, I may be somewhat biased, but there are some things I just loved about developing that game.

I will mention your point about including basic mechanics (although I believe there is a free 'Lite' version which may cover those) if there is ever another edition release. I know that Rob has been good in the past about offering free edition update PDFs as well.

J Womack 9425 Jan 2013 6:00 p.m. PST

How did you like the fleet rules? I did a lot of work on those.

Yes, be honest.

Watchtower7826 Jan 2013 4:58 a.m. PST

the free rules will get you started and covers everything except sabotage and building units. J did a fantastic job on this as my co author. We will be doing airship mins for this game. Thanks for the nice words. I also just approved the hard copies of the wtnw card deck. the deck of cards eliminates the need to roll on a chart or to have any record keeping as you can simply place the cards next to the units. for instance, place order cards (or tokens) on each unit during each phase to declare those that are activating and randomly select from the internal hits when a threshold it reached. the deck will be ready in Feb and will be priced affordable. we have a pdf version of the card deck available now but the hard copy is much nicer.

whenthenavywalked.com
armchairgeneral1.blogspot.com

TheBeast Supporting Member of TMP10 Feb 2013 12:08 p.m. PST

"You are correct. I wasn't delighted about having to pay $10 USD USD for a 2nd pdf I did not want, in order to play."

Well, the $$-issue was not a player for me; I already had the first set, and several of the other expansions. I really did want to like it all; can't say why it didn't light a fire under me.

"Also, switching between rulesets was at times confusing and inconvenient."

A bit more of my experience, that.

As a vacchead, I'm drawn to naval/fleet/whatever rule sets. The name, 'When The Navy Walked' should have done it from the start. ;->=

I will see if the lite version (and, no, I don't despise that spelling) works better for me.

Might even get me starting up with some land ironclads, as well.

Doug

jeffbird28 Nov 2013 10:19 a.m. PST

Hi Dave,

Is it possible to send me a copy of your Warlords of the Skies and Warlords of the Ocean rules. I did have a copy of them both but my external HDD has gone Bleeped text up, so i'm slowly claiming everything back.

Much appreciation.

Jeff

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