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"Missed "memos" and misinterpretations." Topic

19 Posts

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952 hits since 3 Jan 2013
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sillypoint03 Jan 2013 4:54 p.m. PST

"Bushy woods are light woods, Fir tree woods are heavy woods", "whats the movement costs through this rough ground"- "1inch". Interpreted as an additional inch (double the cost). 3 guns usually fire with 1d6 each gun (3d6), target in 5" they fire with 2.

Rubber Suit Theatre Inactive Member03 Jan 2013 5:59 p.m. PST


Personal logo Waco Joe Supporting Member of TMP03 Jan 2013 8:25 p.m. PST

Copy that. The blue goose flies at midnight, the duck at dawn.

SECURITY MINISTER CRITTER Inactive Member03 Jan 2013 9:21 p.m. PST

The beer is in my belly.

Pijlie Inactive Member03 Jan 2013 10:27 p.m. PST

The pinguin waves its left flipper to the west.

skippy0001 Supporting Member of TMP03 Jan 2013 10:53 p.m. PST

I've got the yo-yo.

nsolomon9904 Jan 2013 2:43 a.m. PST

Ze Chinese vatch vill be here at midnight!

kreoseus2 Inactive Member04 Jan 2013 2:44 a.m. PST

The chinesse watch will be ready at midnight.

Buff Orpington Inactive Member04 Jan 2013 3:11 a.m. PST

The barley crop will be poor this year.

IronMike04 Jan 2013 5:26 a.m. PST

Not tonight, I have a headache.

JSchutt04 Jan 2013 5:28 a.m. PST

Throw the lady off the train…her baggage.

Personal logo Patrick R Supporting Member of TMP04 Jan 2013 5:54 a.m. PST

Penguins get a free move during full moons, Cossacks move 7", Hussars move 1 cubit and Grenadiers move 17cm, but only if they are crossing water that is flowing downhill.

Ideally, the size of table and models should so correspond that a model ship at the centre of the table subtends the same angle to the players eye as the image in binoculars of the real ship at combat range.

Artillery may not fire in direct line of sight unless the firing unit is not involved in hand to hand combat, spotting for other units or otherwise engaged in laundering money or exorcising orc babies.

French units only break on a 7 other units break from 12-1PM

myrm1104 Jan 2013 6:57 a.m. PST

Tea Break card has been played, end of round and start again please.

Martin Rapier04 Jan 2013 7:11 a.m. PST

I believe the OP was pointing out some rules misinterpretations for our amusement.

I liked the one about trees.

kustenjaeger04 Jan 2013 10:19 a.m. PST


I think my best one was where we read roll d12 for morale as rolling a twelve sided die not the sum of 2 six sided dice as the rules (Corps d'Armee I think) intended.



emckinney04 Jan 2013 4:23 p.m. PST

Edward, that's not a misinterpretation, that's the rules author being an idjit.

sillypoint05 Jan 2013 3:02 p.m. PST

Apologies, yes, have you been half way though a game, was then told that the hill you were about to cross was difficult terrain and would as a result take you 8 moves to cross.

Personal logo Ditto Tango 2 3 Supporting Member of TMP Inactive Member05 Jan 2013 6:23 p.m. PST


Spreewaldgurken Inactive Member06 Jan 2013 5:18 p.m. PST

My favorite was the Foundry "Napoleon" rules, in which no unit could end a move on an obstacle, but if they did, they received a penalty in combat.

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