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"Gene McCoy's Rules" Topic


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3,297 hits since 20 Dec 2012
©1994-2014 Bill Armintrout
Comments or corrections?

urbinoprince2 Inactive Member20 Dec 2012 10:38 p.m. PST

I am looking for discussion and a copy of his Napoleonic, WW2 and ACW tactical/operational and campaign rules and maps as advertised and featured in his Wargamer's Digest.

forceof2@verizon.net

John Leahy Sponsoring Member of TMP20 Dec 2012 10:56 p.m. PST

Have you tried the yahoo group?
link

Personal logo BrianW Supporting Member of TMP20 Dec 2012 10:57 p.m. PST

I may have the maps, but not the rules. Contact me off-list at: brianw0405ATgmailDOTcom
and I will take a look.
BWW

Bunkermeister20 Dec 2012 11:00 p.m. PST

wargamersdigest-subscribe@yahoogroups.com

Join the Wargamers Digest Yahoo Group

Mike Bunkermeister Creek
Bunker Talk blog

RudyNelson Inactive Member21 Dec 2012 5:33 a.m. PST

As an old Wargamer, In WW2 I find his vehicle casting per unit very similar to what FoW uses based on my reading.

Formerly known as DEFENDER Inactive Member21 Dec 2012 9:17 a.m. PST

The " McCoy standard unit". Those were the days. I may yet have the WWII rules buried in a box somewhere Urbino. I will have a look when I get home.

panzerCDR21 Dec 2012 9:37 a.m. PST

I have a number of the old rules advertised in WD: Angriff, Pas deCharge, The Wargamer's Handbook, Wargamer's Guide to the American Revolution et. al. Are these the ones you are interested in? I don't think any of them were focused on using the McCoy standard unit. My email is : movingworld-at-aol.com.

Personal logo aegiscg47 Supporting Member of TMP21 Dec 2012 9:48 a.m. PST

Actually, I think his rules/scale/scenarios were all set at the same scale as Command Decision, namely each model represented a platoon.

Marc33594 Supporting Member of TMP22 Dec 2012 4:58 a.m. PST

You are correct aegiscg47. Each vehicle, for example, represented 5 real ones. I was aa early subsciber to Wargamers Digest and have the complete run. I remember how, in the end, I became disappointed when to fill space they resorted to republishing articles from various military magazines and even repeating their battle problems. I believe, by then, Mr McCoy had health problems. Still, along with the book/rules Battle! by Charles Grant and Angriff probably the most influential in molding my early gaming outlook and experiences.

Canuckistan Commander22 Dec 2012 7:58 p.m. PST

I would love to get the MMWA CAMPAIGN RULES.

greenknight4 Sponsoring Member of TMP10 Feb 2013 7:16 p.m. PST

He never published the WWII rules. I recall paying in advance and never was refunded.

historygamer13 Feb 2013 10:35 a.m. PST

I thought Gene's WWII scenarios were based around Angriff! I could be misremembering. :-)

Marc33594 Supporting Member of TMP14 Feb 2013 7:30 a.m. PST

Good memory, Angriff was the usual suggested rules for his battle problems.

historygamer14 Feb 2013 10:49 a.m. PST

I still have my copy :-)

Marc33594 Supporting Member of TMP15 Feb 2013 9:19 a.m. PST

Have the original and several editions of Angriff, good memories of games with them, as well as a full run of Wargamers Digest. :)

vonLoudon11 Mar 2013 8:14 a.m. PST

Never saw the rules, only the magazine. I understood they were to be the greatest rules since sliced bread and to this day I would like to at least read through them. Glad I didn't build those three tables they played on!

Mobius11 Mar 2013 9:42 p.m. PST

"even repeating their battle problems." To this day I remember the solution to one battle problem was to move my units off table and re-enter it at the enemy's flank.

Hey! Wait a minute. If I can do that for one problem I can do that for all of them.

Hornswoggler12 Mar 2013 6:29 a.m. PST

Yes, I seem to recall a few of those WD battle problems had what you might call Bullwinkle solutions:

"Hey Rocky, watch me pull a rabbit out of my hat."

historygamer12 Mar 2013 5:53 p.m. PST

The solution always seemed to be unexpectedly marching in from the edge of the table. :-)

Grumble8710604 Sep 2013 12:31 p.m. PST

I'd say that overstates the case. I recall reading quite a few battle problems in WD that were solved by a fairly effective combined-arms operation without resorting to deux-ex-machina. And I missed the one where a flank march was the solution.

Joes Shop Supporting Member of TMP04 Sep 2013 3:19 p.m. PST

Agreed.

Mobius05 Sep 2013 2:26 p.m. PST

Well, check out WD Vol.11 No. 12.

historygamer06 Sep 2013 12:47 p.m. PST

Wow, talk about raising a thread from the dead. IIRC, many of his battle plan solutions had forces coming on from roads at the edge of the table. Not all, mind you, but some. That, of course, ignored the possibility that other forces might be present off board, or it requires a defender to guard all the table/roads in some fashion.

Joes Shop Supporting Member of TMP06 Sep 2013 3:20 p.m. PST

True, several of the Battle Stations had the 1 square = 1 foot grid superimposed over a larger map depiction.

Regards,

J. P. Kelly

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