Help support TMP

"Adapting War Rocket to Star Trek?" Topic

10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the Star Trek Message Board

Action Log

08 Jun 2017 12:03 p.m. PST
by Editor in Chief Bill

  • Removed from Spaceship Gaming board
  • Crossposted to Star Trek board

1,234 hits since 19 Dec 2012
©1994-2018 Bill Armintrout
Comments or corrections?

Bob in Edmonton19 Dec 2012 2:58 p.m. PST

Can't seem to get the TMP search to work for me right now so I was wondering if anyone had adapted War Rocket for Fleet-level combat in the Star Trek universe?

I would think some minor weapon mods (although everything is fairly abstract in WR) and a modifier for the effect of shields would be the main items to work out. Might get my Trek fleets out of the box and onto the table.

thanks kindly

Bob in Edmonton

Meiczyslaw Inactive Member19 Dec 2012 3:13 p.m. PST

If there isn't one, MJ12 has a Star Fleet game that's backed by the Amarillo Design Bureau.

Bob in Edmonton19 Dec 2012 3:16 p.m. PST

Thanks Meiczylaw. I've tried a lot of games (GOBS, Full thrust, SFB, etc) and the simplicity of War Rocket is very appealing--you can run flotillas fairly easily and the whole game is basically one sheet of paper.

Meiczyslaw Inactive Member19 Dec 2012 3:29 p.m. PST

… and the whole game is basically one sheet of paper.

Duly noted. It was one of the things I liked about Warmaster (not that it's a space game): the main rules fit on one sheet of paper (front and back), and each army's special rules only took the front side of another sheet of paper.

Micman Supporting Member of TMP19 Dec 2012 4:42 p.m. PST

Have you tried A Call to Arms- Star Fleet? Much simpler that there others you mention. If I remember correctly on one sheet of paper for reference.


I found it much simpler in playing then any of the others.

Bob in Edmonton19 Dec 2012 4:45 p.m. PST

Micman; haven't tried that one--not really keen on licensed rule sets for ST any more. Couldn't find any mention of a Star Trek adaptation of War Rocket over on Starship Combat News. Something to mull during tonight's Christmas concert.

Hydra Studios Sponsoring Member of TMP19 Dec 2012 8:14 p.m. PST

Hi Bob:

We've had a lot of people adapt War Rocket for gaming in the Star Wars and Battlestar Galactica universes. In fact, after playing FFG's X-Wing a few times, I think War Rocket captures the feeling of the epic dogfights better than X-Wing. I am not too familiar with Star Trek universe, but it seems like most of the ships are larger cruisers and battleships, with very few small fighters. I think you could use War Rocket with some modifications (maybe use mostly class 3s and Class 4s) to produce a great Star trek gaming experience.

Good luck,
Matt Beauchamp
Hydra Miniatures

Part time gamer16 Feb 2017 2:37 a.m. PST

Hydra Studios 19 Dec 2012
War Rocket captures the feeling of.. dogfights better than X-Wing. ..not too familiar w/ ST universe, but it seems like most.. ships are larger cruisers & battleships, w/ very few small fighters.
Ironically, I was playing a comp. ST game 'several' yrs ago now when it suddenly occured to me:
"Regardless of the class, in space their ALL just 'giant fighters'.

Think about it. Planet bound fleets have only 2 dimensions of movement. "Fwd/Rev" or "Lt/Rt". However "Space", like air combat adds the third dimension of movement "Up/Dn".

TheBeast Supporting Member of TMP18 Feb 2017 6:09 a.m. PST

Quite right, but the usually image is fighters spin on a dime, the larger ships rotate more slowly. Think stately.

Mind you, Star Trek movement, to use an old Full Thrust term, is all about the 'swish.'


Part time gamer13 Mar 2017 10:32 p.m. PST

Very true. I took that into account when I created "MY" ST miniatures game.
For ex. All ships can make only One 45' turn or turn 1 hex facing, per turn.

DD; can make that turn at the 'beginning' or at any point during their move.
All Cruisers: CL, CA, BC must move 1/2 set spd rounded Up, then may turn at any point in there move.
DN & BB; can Only turn at the end of their move.

This takes into account for ship mass and manuverability.
In short, the larger the ship, you have to slow your vessel to turn tigher.

Ive played SFB ONCE, too much No. crunching. I never got to the ST ACTA version. Ive played the B5 ACTA and Fleet Action sys's.

"MY" game took a bit from all of these, but no fighters. It is heavily based on TOS. But I think I need to overhaul the sys, make it simpler.

Sorry - only verified members can post on the forums.