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"Pics from a couple of games of In The Emperor's Name." Topic


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ordinarybass17 Dec 2012 2:20 p.m. PST

Didn't get around to writing up battle reports, but we do have a number of fun pics from our club's most recent games of In The Emperor's Name.

It was my first chance to get my neo-soviet warband on the table and one of our newer members brought some ace Orky terrain and vehicles!

They were our first tryout of the ITEN vehicle rules and the feeling seemed to be that while the rules governing vehicles were incredibly simple, they did feel balanced and did not dominate the game the way vehicles sometimes do in warband size skirmish games.

link

A couple sample pics…

picture

picture

Dale Hurtt17 Dec 2012 2:55 p.m. PST

I am seeing ITEN mentioned and gamed more and more. I tried it with some 6mm Epic troops and had real fun. I would like to see a few concepts rolled in from FUBAR though.

Rassilon17 Dec 2012 4:40 p.m. PST

Very cool!

HostileContact17 Dec 2012 5:36 p.m. PST

Dale,

what specific things do you think FUBAR could add?

HostileContact

nvdoyle17 Dec 2012 7:59 p.m. PST

I would like to see a few concepts rolled in from FUBAR though.

Very interested in this, too. What did you have in mind?

Stern Rake Studio18 Dec 2012 6:54 a.m. PST

Nice figures!

Ted

Dale Hurtt19 Dec 2012 9:19 a.m. PST

I covered that in my review of ITEN ( link ), but to re-cap:

I prefer FUBAR's activation system over ITEN's.

I like the fire point system; ITEN's automatic weapons seem to have more punch, but against a single target, rather than multiple targets.

I started to merge the rules, but got distracted by other things (see blog, re: gaming churn grin).

ordinarybass19 Dec 2012 12:20 p.m. PST

Interesting observations dale, though I think I definitely prefer the ITEN activation system as it emphasizes each miniature acting individually. You refer to each retinue as a "team", but the ITEN rules seem to treat each miniature as it's own independent unit for the purposes of moving, firing, melee, etc.

I think that's why automatic weapons are treated as they are with more power rather than successive targets. Firing is worked out as being against one unit, not several units.

Still, it's a simple enough system to tailor to one's preferences and FUBAR has enough in common that it wouldn't be hard to cross the two.

Dale Hurtt19 Dec 2012 11:05 p.m. PST

There is no ITEN activation, at least not in the FUBAR sense.

ITEN activation is each player rolls one D6 plus initiative and highest moves everything. This is a classic I go you go system. FUBAR is highest initiative activates a unit and if succeeds can try another. When he fails, initiative passes to the other side. This continues until all units have a crack at activation.

So one change to ITEN would be to define a retinue as one or more units, then assign the activation number, as with FUBAR.

The other major change this necessitates is that an activation is not move+fire (or move+assault) but simply one action, which may include moving and firing, but may not.

Put a little better, I like the FUBAR activation, suppression, and multi-figure targeting, but the ITEN Grit roll, fluff, and weapons.

I don't figure that everyone will like it.

clkeagle21 Dec 2012 6:35 p.m. PST

Dale – have you played Forge Of War? It seems to fit nicely between the two, with an activation/action system but more individual "flavor" with the weapons.

-Chris K.

Dale Hurtt21 Dec 2012 9:28 p.m. PST

No, I have not.

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