Help support TMP


"X-Wing, should pilot skill count more?" Topic


10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Star Wars Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Tusk


Rating: gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Basing Final Faction: Sgt. Ruck

Another Final Faction action hero is readied for the tabletop.


Featured Profile Article


Current Poll


Featured Movie Review


1,097 hits since 13 Dec 2012
©1994-2025 Bill Armintrout
Comments or corrections?

Xintao13 Dec 2012 2:38 p.m. PST

I have a number of games under my belt now. It struck me during my last game, when I was playing Darth and 2 Academy pilots. That Darth's chance to hit and be hit is the exact same as a rookie.

Now I know darth has more mauevers, gets to go last, etc. But in terms of straight up shoot and be shot. They are the same.

Seems like a small flaw in the game, which I do like a lot and trying to drag everyone I game with into it.

Cheers, Xin

ming3113 Dec 2012 2:45 p.m. PST

Shooting first is a big thing .he shoots and scores is no return .

Mako1113 Dec 2012 2:50 p.m. PST

I also don't see the advantage of moving last, since you've already had to dial in your maneuver in advance.

If anything, I think moving first is an advantage, in those instances where you can block another pilot's maneuver.

Of course, getting to shoot first is what it's all about, and the real advantage, not to mention Darth's ability to perform two actions per turn, instead of just one.

I do agree that it seems to me, he should have a better ability to hit his target than all of the other pilots out there, especially the rookies.

Clay the Elitist13 Dec 2012 3:04 p.m. PST

The system works fine.

Let's use Darth Vader as an example, since he was mentioned….

Yes, Vader shoots first. This is HUGE. The ability to shoot and destroy a target before it can shoot at something else is a tremendous advantage. Vader also gets to do the 'double action' trick, which helps make his shooting more effective. Alternatively, he can barrel roll, which – by moving LAST, allows Vader to adjust position after everyone else has moved.

Then let's say we've got Porkins' brother Fatty in a Y-wing. Fatty is armed with a Proton torpedo, but he's only skill 2. In order to use the torpedo, he must establish a TARGET LOCK. This requires him to choose a target GENERALLY BEFORE IT MOVED (unless it is skill 1) that is within shooting range. The target subsequently moves, with a good chance (and with a good player) of either moving out of Fatty's firing arc, or moving to range 1 (where the torpedo cannot fire, as it's range 2-3 only).

Fatty, being a low skilled pilot, is going to have a difficult time using that proton torpedo. I'm not saying it's impossible – just that it's more difficult with a low skill pilot, especially against a player who knows what to do.

Ghostrunner13 Dec 2012 3:12 p.m. PST

Moving last is a moderate advantage… but taking actions last is a BIG advantage.

Red Squadron Pilot moves, and has to declare actions, which may pretty much reveal his intentions (who he's shooting at, will he be able to shoot protons this turn, etc.)

Vader moves, then can determine:
-I'm in firing position. Choose Target Lock / Focus.
-Not quite in firing position. Barrel Roll, then Target Lock or Focus.
-Out of firing position. Focus and Evade, or Target Lock for next turn.

With the Boost Action from Wave 2, and the ability to add it to any ship, moving last will be a HUGE advantage.

RavenscraftCybernetics13 Dec 2012 3:17 p.m. PST

yeppers. pilot skills reflected in the post-manuevers more than the actual movement phase.

vojvoda14 Dec 2012 6:17 a.m. PST

Plus the two action if played right give DV a nice advantage when it comes to maximizing his shooting potential on the combat phase.

VR
James Mattes

Xintao14 Dec 2012 6:32 a.m. PST

Darth Vader is not the point here.

I see what you guys are saying about shooting first etc. But with DV he was just an EXAMPLE. The point is a 29 point pilot shoots exactly the same as a 20 point pilot. No diff, other than the order in which they shoot and perform actions. That's it.

And I'm not saying shooting first is not a big advantage. I'd always opt to shoot first given the opportunity. Just seems that pilot skill could mean for a little more.

Xin

rescuescooter14 Dec 2012 8:38 a.m. PST

The advantage of having a higher skill translates into firing first AND the ability to see what maneuvers and actions lower skilled pilots have already performed. This gives a higher skilled pilot much more information to help the decision process than a lower skilled pilot who must anticipate more of the game turn.

Clay the Elitist16 Dec 2012 12:24 a.m. PST

Xin, no offense intended buddy, but from reading your posts I don't think you fully understand the mechanics of the game. Give it time and defer to the more experienced Jedi….

Sorry - only verified members can post on the forums.