Here is one of the classic instances of "the little dog that could"…
Campaign for North Africa AAR
This one shouldn't be on the list; it is one of the true cult wargames in the hobby. It would be like calling Rocky Horror Picture Show a bad movie; sort of misses the point of the experience.
Some of the play session reports, owners' comments and reviews are gutbusting. Just one of the comments:
"This is one of the games which will be played in my second lifetime; after my lottery ticket comes in. I will hire teams to play each side, fly us all to Tunisia for the added local color, and dictate my strategic decisions while sitting back in my beach chair and sipping an unnamed adult beverage with a little umbrella protruding from the top of it. Yes herr General! "
…and this CNA story from one of the great lists here on BGG (games where someone totally flipped out):
It was back in june 1981. I was 15 years old and with two firiends, a couple of years older than me, we formed the "Little Wars" wargame team in Rome and we went to a tournament. We played Sniper!, Starship Troopers, Wooden Ships & Iron Men and Anzio in the different turns of the tournament. We chatted with the umpires, older guys who soon would release some boardgames with a big Italian publisher: they boasted that they played real simulations, not that lousy gamettes they were forced to use for the tournament for timing reasons, and we answered that we also played tougher stuff. But in the long Avalon Hill Vs. S.P.I. fan confrontation we were all on the same side – pro SPI. After a while, a gauntlet was trown: We accepted and Gregory proposed "Campaign for North Africa". They said OK.
I don't know if you know it, but it's been quite daring by Greg. The game has quite a huge map, 1200 counters with an individual accounting of men and veichles on paperwork, 58 chapters of rules. It is supposed to last 1200 hours if you play in 10. Not the largest ever, not the richest of components, not the longest rules… But the most complex boardgame ever for sure, because of the mix.
We agreed on the "quick" El Alamein – The Last Chance Scenario (one phase, out of the 100 turns of 3 phases each), 3 against 3 people, at the flat of one of the umpires. We spent a day studying the rules, that we did not know at all. In that saturday afternoon, we reached this huge flat in a quiet middle class quarter at 3 pm. We were showed a monster game of Wellington's Victory – Battle of Waterloo going on in another room, full of other games on the shelves: a tour of the house set just to impress us.
We were the Axis, with the "quite unlikely" (as the rulebook said) goal to enter with at least one unit in Alexandria, so we started to attack. All the battle went on cruelly for hours. The Allied threw every reserve to the front to stop our advance. It was a breathtaking clash of armies.
We were used to play WRG Ancient rules for miniature wargaming, using cheap Atlantic plastic Egyptians against luxury lead armies of expert (and richer) guys. So we were used to send some light chariots on the flanks to try to overtake the enemy from the side or the back. We tried there too. No way to do it North of the Via Balbia because of the Mediterranean Sea. So, in a far corner of the south part of the front, just to see what it could happen, we sent some Italian light Fiat L3 tanks (a two-seats, very small, very underarmored and underarmed tank called "pilchard tin" or worse by the crews) into the dreaded El Qattara depression. The Allied team started to laugh, not even caring to send somebody to stop them, and most of our tanks had mechanical failure and fell apart – their rate of breakdown is normally high, but on such a rough terrain becomes very very high. We just abandoned the wrecks along the way. But some of them survived, finally getting close to the Nile. The enemy was still busy filling every gap in the front and taking every opportunity for bloody counterattacks… a bit more North and East of there.
"You can stop, it is pointless", some of us said. "We won". The roaring laughs of the opponents reached every flat in the building. "No, seriously", we insisted. "See these Italian tanks on the road to Alexandria? They will reach the city next turn. No way to stop them." The laughs freezed. The threat was not even German panzers, just a few lousy (but quick…) Italian tankettes. Then, all of a sudden, one of the almost adult, no more boasting opponents had a nervous breakdown. He became all read in his face. He shouted that it was not possible, that it was incredibe, that it was… Then curses and four letter words followed. His two friends took it one per side and tried to calm him, while we shyly saluted and went silently down the stairs of the building…
Sorry for him, but even after nearly 30 years it's still one of my best memories in my wargamer career