
"Some Progress here Might be Good?" Topic
53 Posts
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ratisbon | 16 Dec 2012 7:28 p.m. PST |
Steve64, Thanks for the post. I think Craig and I did come close to getting it right. I just thought by now the mechanics would be even more efficient. Perhaps 1815Guy is correct and the technological millenium is around the corner with all sorts of gegaws to assist in the play of miniatures games but it won't happen till a popular set of rules amalgamates the technology within the game and how gamers would view the added expense is unknown. I do however suspect that no matter the advances many rules, unkindly many from the UK, will continue to use d6s with rerolls I agree NBs would make an excellent PC game. A few years back a start-up PC company paid Craig and I a tidy sum for the rights to manufacture a PC game. Alas the company lost its funding and went belly-up. Eventually we got the computer rights back. Bob Coggins |
mwestentmp | 02 Jan 2013 3:41 p.m. PST |
Some really interesting discussion here although I feel like I'm in a different league to many of you. Surely a multi input environment is a simple matter of locking each input device to a number of units, logically those under the players command, then Selecting a unit to fire, a unit to fire at, input the range. If the range already exists (ie the other player has already fired this turn at you) then ignore the new range and perform the calculations simultaneously when someone presses run the turn. Doesn't need a massive amount of syncing surely, just some simple logic to make sure that the same range/pertinent data is used in both sides of the calculation. I do feel though that there is a distinct lack of critical mass to push the "progress" that Robert talks about in his original post. In my experience, many gamers are happy doing what they do, have no wish to step outside their comfort zone of knowing every factor and having total control over their little men and introducing computers means losing this. |
le Grande Quartier General  | 02 Jan 2013 4:30 p.m. PST |
This is one are where letting go orf that control reproduces a much more 'real' process of decision making for the commander/player :) |
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