Help support TMP

"X-Wing Rules Questions" Topic

10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the Star Wars Message Board

923 hits since 5 Dec 2012
©1994-2018 Bill Armintrout
Comments or corrections?

Mako1105 Dec 2012 10:33 p.m. PST

Haven't played the game yet, but have been reading up on the rules, stats, tactics, etc.

I have a couple of questions:

1. does the Y-Wing get two attacks per turn?

Given the point values, and what the basic rules say, I guess no, but it seems to me that if the Ion Cannons are purchased (and presumably you have a second man to operate them), then you should get two attacks, e.g. one to the front by the pilot, and a second with the 360 degree coverage of the Ion Cannons.

2. is there a listing on Han's, and/or the Millenium Falcon's special abilities?

Similar to the Y-Wing, I was thinking it might get two, or even three attacks per turn, e.g. forward arc by the pilot, and then one for each of the two turrets.

Again, I'm guessing no, for playbalance, but if Han is rated as a 9 pilot, like Vader is (who gets two attacks, if desired), then perhaps he does as well.

Afterall, he did get the drop on Vader in Episode 4, during the Death Star attack, and managed to get him tossed out of the trench to save Luke, and presumably there are crew to operate the turrets, independently.

Clay the Elitist Inactive Member06 Dec 2012 12:14 a.m. PST

The Y-wing only gets one attack per turn. That's in the rulebook.

Mako1106 Dec 2012 12:20 a.m. PST

I know, but thought with the release of expansions that there might be changes to the basic rules, as they are made available.

nazrat06 Dec 2012 12:31 a.m. PST

1. No, everything only gets one attack, using either with primary lasers or secondary weapons.

2. Not yet as far as I have seen. Again, so far NOBODY gets more than one attack, including Vader. He gets two ACTIONS, though. Very different animal but no less useful!

Mako1106 Dec 2012 12:34 a.m. PST

Oh, I see.

I thought Vader could get two attacks, as part of his two actions. Thanks for the clarification.

Xintao Supporting Member of TMP06 Dec 2012 6:24 a.m. PST

I had a question come up last night, for the Escort mission with the Senators shuttle.

Rebel Protection, Rebel ship within 1 move of the shuttle can give an evade action to the shuttle. Does this count as that rebels action for the ship giving the evade?

Thanks, Xin

Delthos Inactive Member06 Dec 2012 7:07 a.m. PST

Somebody on eBay was selling all the Millennium Falcon stuff. I guess he got them from one of the Kessel Run tournament packs. I don't have links to the auctions but he had pictures of most of the stats and equipment and pilot cards.

Xintao, I don't have my rule book with me and I've not played the scenario. However unless it says you can take an action to give the shuttle and evade action then no, it doesn't count as the Rebel ship's action.

thosmoss06 Dec 2012 7:23 a.m. PST

Here's a video of unboxing the Millennium Falcon, with close-ups of the cards and some rushed discussion of what the abilities are:


Xintao Supporting Member of TMP06 Dec 2012 8:36 a.m. PST

Pictures of all the Millennium Falcon Cards


vojvoda Inactive Member06 Dec 2012 9:59 a.m. PST

I posted the stats for the Millennium Falcon here on this thread:

TMP link

Millennium Falcon Miniature with Base and 2 pegs
3 token sheets
4 Pilot Cards -Han Solo, Chewbacca, Lando Calrissian and Outer Rim Smuggler
4 Crew Upgrade Cards -Luke Skywalker, Chewbacca, Nien Nunb, Weapons Engineer
1 Title Card -Millennium Falcon
1 Rules Sheet
Original Box and 3 pc Ship Tray
1 Movement Dial 2 pc pin

Pilot cards
Han Solo 9/3/8/1/5 points: 46 points
Chewbacca 5/3/8/1/5 42 points
Lando Callrissian 7/3/8/1/5 44 points
Outer Rim Smuggler 1/2/1/6/4 27 points
ALL: Focus and Targeting

Upgrades 4 types for the named pilots
2 types for the Outer Rim Smuggler.

Size of Ship: 5 inches long by 4 inches wide (at docking ring to docking ring)

Five Upgrades:
Weapons Engineer 3 pts, You may maintain two target locks, (only one per ship) When you acquire a target lock, you may lock on two different ships.

Luke Skywalker 7 pts, Rebel only after you perform an attack that does not hit, immediately perform a primary weapons attack, you may change 1 focus result to a hit result. you can not perform another attack this round.

Nien Nunb 1 point, Rebel only you may perform all 45% turns as green maneuvers

Millennium Flacon 1 point, Yt1300 only. Your action bar gains the evade icon

Chewbacca 4 points. Rebel only When you are dealt a damage card you may immediately discard that card and recover 1 shield. Then discard this upgrade card.

Veteran Insticts: Increas your pilot skill by 2

Shield upgrade: increase your shields by one. 4 points

Boost Action engine upgrade cards: your action bar gains the boost action Icon (One example of play card and two boost action cards). 4 points

Elusiveness: When defending, you may recieve one stress token to chose one attack dice. The attacker must reroll that dice. If you have one stress token you can not use this ability COST 2 pts

Draw their fire: When a friendly ship at range one is hit by an attack, you my suffer one of the uncanceled critical hit results instead of the target ship. 1 point

Hope that helps.

James Mattes

Sorry - only verified members can post on the forums.