
"Muskets & Tomahawls Rules Questions" Topic
6 Posts
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skyking20 | 29 Nov 2012 6:58 a.m. PST |
For those of you that have used in these rules, I have a few questions / clarifications. 1. Actions are defined as move, shoot and reload. So melee does not cost an action point. Right? So if you have 2 actions you could move into contact, melee, rout that unit and then move into contact with a second unit and melle them as well? Yes/No? 2. If you choose vigilance on an action card does that require all of that cards action points? 3. If you are Vigilant and another one of your action cards are selected and you do anything with it, you lose the vigilant status? 4. A fast target is a unit that moves 8" or more in a single action? turn? 5. Are thrown weapons a once a game thing? If not how do you retrieve them? Thanks for your help! sky |
advocate | 29 Nov 2012 9:04 a.m. PST |
I play Saga rather than Muskets & Tomahawks, but you will certainly get your questions answered here: link |
fred12df | 29 Nov 2012 1:24 p.m. PST |
I second looking at the Studio Tomahawk forum From my extensive experience (1 game and a good look through the forum!!!) 1) Yes, when you get 2 actions they are independent actions. 2) Yes 3) I expect so 4) don't know 5) 1 shot |
sotek486 | 02 Dec 2012 10:40 a.m. PST |
These are now answered on the forum at link |
skyking20 | 03 Dec 2012 10:48 a.m. PST |
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Dexter Ward | 05 Dec 2012 7:22 a.m. PST |
1. Melee is resolved after all actions have been made – just before the next card is drawn, so you can only melee once per turn. 2. Yes 3. Yes 4. Single action (i.e. it only applies to cavalry) 5. Thrown weapons may be used once per game turn; when you reshuffle the deck they can be used again. |
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