Ed the Two Hour Wargames guy | 19 Nov 2012 3:04 p.m. PST |
Warrior Heroes – Legends is the fantasy immersion game from THW coming out next month. WHL is compatible with Warrior Heroes – Armies and Adventures and tied into Rally Round the King, our big battle set of rules. All three share the same setting, the world of Talomir. Characters can be easily imported between the different rules. One feature of WHL is players can choose to be one of over twenty character and race types. In this step by step AAR I will start as a Feral Vampire. Here's my Feral Vampire Star and his fledgling female partner. I set up a Wandering Encounter. link
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Space Monkey | 19 Nov 2012 4:44 p.m. PST |
Why 'fantasy immersion game' rather than 'roleplaying game'? |
Ed the Two Hour Wargames guy | 19 Nov 2012 5:23 p.m. PST |
Some people, not all, still equate role playing with paper and pencil, lots of book keeping, and Game Masters. Some people think that role playing games are light in the combat aspect and wouldn't transfer well to a tabletop miniatures game. When you say RPG you kind of pigeon hole the game and cut down the audience. What's interesting is miniatures games are role playing games. Maybe you're a general or maybe a squad leader, etc. but it's still a role playing game. Hope this makes sense. |
Chef Lackey Rich | 19 Nov 2012 6:00 p.m. PST |
PC and console games have also kind of cribbed the term "roleplaying" which just adds to the confusion – especially with MMOs involved. |
Space Monkey | 20 Nov 2012 8:58 a.m. PST |
So
it is a role playing game
but you don't want to be confused with 'those people'. |
Ed the Two Hour Wargames guy | 20 Nov 2012 9:53 a.m. PST |
So
it is a role playing game
but you don't want to be confused with 'those people'. LOL FYI – I played many RPGs including D&D, Shadowrun, Cyber Punk and Gamma World as well as miniature wargames. I'm just answering a question to give people a better understanding of the game not trying to put them in convenient little boxes. |
Ed the Two Hour Wargames guy | 21 Nov 2012 12:37 p.m. PST |
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SCAdian | 21 Nov 2012 10:52 p.m. PST |
So in other words – Typical THW. Roll for 10 minutes on charts, maybe move a couple of minis. Still, others seem to like your games. Good luck in your endevors. |
Space Monkey | 22 Nov 2012 12:11 p.m. PST |
I DO like THW rules
5150: NB and Swordplay are favorites. But I am a bit cranky about the opening 'editorial' in 5150:NB that makes, IMO, generally disparaging statements against RPGs. I like RPGs, I play RPGs
with GMs, at a tabletop
but I also like 5150, as a skirmish game
so I'd like one to not be throwing stones at the other. It pretty much always bugs me when a designer feels the need to take space in his game to denigrate another set of rules
or type of game. It's the bitter little pill I have to swallow if I want to play THW's games. So this 'fantasy immersion game' terminology touched on that one bugaboo I have about these otherwise excellent games
well, that, and using the term 'Stars'
that I'd really like to be able to edit to 'Hero' and avoid the Hollywood action crap connection. Sorry, I'm usually not THIS whiny. |
Zardoz | 23 Nov 2012 3:13 a.m. PST |
'fantasy immersion game' – I like it. I get a bit 'narked' when blatant skirmish games are labelled as RPG's. Just because your playing ONE character does not mean you're playing an RPG !! As soon as 'tactical' situations become a key factor in a game then (IMHO) it ceases to be an RPG and becomes a skirmish wargame. (perhaps with some RPG elements). And I lose interest in the game. Don't get me wrong, I love worgames, and RPG's, I just don't like having to worry about realistic tactical stuff (or resource management !) in an RPG – I want to concentrate on playing the character. So I welcome this new classification of the RPG / skirmish wargame hybrid :-) |
Ed the Two Hour Wargames guy | 11 Dec 2012 3:19 p.m. PST |
So in other words – Typical THW. Roll for 10 minutes on charts, maybe move a couple of minis. Sorry if that's been your experience as that's not how the game should play. Most of the charts are not there unless you need them and the basics are easy to memorize. Move – 8" Shoot 1d6 + rep hit on a 10, miss on a 7, 8 or 9 miss if in cover. Score a hit roll 1d6 versus Impact. 1 is dead, impact or less not 1 is out of the fight etc. After three or four turns you shouldn't have to refer to the tables. As for commenting on other games like RPGs, well those are my experiences as a gamer only for twenty years, ten years before THW. |