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"Russo-Japanese War AAR" Topic

6 Posts

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985 hits since 10 Nov 2012
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Comments or corrections?

Shedman10 Nov 2012 3:22 p.m. PST

Our first Russo-Japanese War game using Square Bashing

Port Arthur here we come!


DinOfBattle210 Nov 2012 4:09 p.m. PST

Hope you can use a flash next time. :-)

This is a really unique period to wargame.


vtsaogames10 Nov 2012 7:30 p.m. PST

I'm getting ready for our first game, Mid East Great War Turks defending against mid-war Brits with a heavy tank. Do you think I should put the Turks in trenches?

I don't intend to use any assets the first game.

Bravo Two Zero10 Nov 2012 8:52 p.m. PST

On topic. You have to see the movie "My Way". So awesome. Tons Soviet tanks. On Netflix

advocate11 Nov 2012 5:14 a.m. PST

No assets means no real artillery support. I wouldn't give the defenders trenches in these circumstances.
I played my first game with the full range of assets (but no trenches) and found it easy enough to play.

Shedman11 Nov 2012 3:10 p.m. PST

Before I played it at the club I had played 12 solo games of 15 battalions assaulting 6 battalions, 3 hmgs and 3 field guns in trenches. I didn't use assets

In 10 games the attackers were repulsed and in only 2 did they breakthrough.

If you aren't going to use assets then the Brits are going to find it hard-going against trenches

I'd go with advocate and not use trenches but use assets which allows for hasty defences. Also start the Turks with 3 hasty defences instead of 2 if they have a low hasty defence rating

Let us know it goes

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