Help support TMP


"Basic BFD Game Mechanic and Character Attributes" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Game Design Message Board

Back to the Fantasy Battle Reports Message Board

Back to the Blogs of War Message Board


Areas of Interest

General
Fantasy

Featured Hobby News Article


Featured Link


Featured Showcase Article

Derivan Paints: Striking It Lucky With Colour

Sometimes at a convention, you can be just dead lucky and find a real bargain.


Featured Workbench Article

Storing Projects

Containers for when you need to sideline that project you've been working on, or maybe just not lose the bits you're not ready for yet.


Featured Profile Article

Is This Useful? Dome Stickers

Could you find a purpose for dome-shaped, three-dimensional stickers?


Featured Book Review


Featured Movie Review


796 hits since 29 Oct 2012
©1994-2026 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Rodrick Campbell Fezian29 Oct 2012 7:47 p.m. PST

I've chosen a basic game mechanic and character attributes for BFD. There's also a bit of game fiction starring the first test character.

picture

Blog Entry:
link

It's a longish post. Here's the short version.

I've decided to go with one basic mechanic similar to White Wolf's for all interactions. I'll be using d10s and rolling for successes. The GM can modify the rolls for characters by adding or subtracting dice. The number of successes may be interpreted as lesser or greater results.

picture

Attributes are distilled to 3 physical (Strength, Agility, Fitness) and 3 Mental (Personality, Intelligence, Willpower). That may end up being too many, but it's a place to start.

Ganbare07 Nov 2012 1:01 a.m. PST

I like your current system. It is simple and easy to understand.

If you need more help on defining your attributes then you can look here at this link. Both this article and several others by the same author go into great detail about different kinds of attributes.

Sorry - only verified members can post on the forums.