Help support TMP


""Warhammering" fictional characters" Topic


16 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Warhammer 40K Message Board


778 hits since 29 Oct 2012
©1994-2014 Bill Armintrout
Comments or corrections?

matgc83 Inactive Member29 Oct 2012 3:19 p.m. PST

I've playing with the idea of creating 40k stats for well known comic characters.

For instance here is my idea of how Wolverine would be like:

WS 5
BS 3
S 3
T 4
W 2
I 5
A 3
Ld 8
Sv -

Special Rules:

Fearless
Adamantium Skeleton: Wolverine has a 4+ invulnerable save
Accelerated Healing Factor: Wolverine has the Feel No Pain and It Will Not Die special rules


Wargear:

Adamantium Claws: Those are close combat weapons with the following profile:

Range: -
Str: +2
AP: 2
Type: Shred, Melee, Two Handed


And since we're on it, here is my Sabretooth:

WS 5
BS 3
S 4
T 5
W 2
I 5
A 3
Ld 8
Sv -


Special Rules:

Fearless, Rage, Move Through Cover
Accelerated Healing Factor: Sabretooth has the Feel No Pain and It Will Not Die special rules


Wargear:

Claws: Those are close combat weapons with the following profile:

Range: -
Str: +1
AP: 4
Type: Melee, Two Handed


What about you guys? Any ideas for 40k stats for other comic characters?

skippy000129 Oct 2012 5:58 p.m. PST

Galactus, the Silver Surfer and the Watcher would really rock the 40K Universe. This is a idea I Like!

Personal logo Pictors Studio Sponsoring Member of TMP29 Oct 2012 8:35 p.m. PST

I did this back in 2nd Edition with the X-men. I came up with stats and everything for them and played a game with them fighting the Tyranids. I didn't have suitable figures for the X-men at the time and proxied them with some other super hero figs I had lying around. It was a pretty neat game.

I think 2nd edition handles that sort of thing better than the current edition.

Personal logo Pictors Studio Sponsoring Member of TMP29 Oct 2012 8:36 p.m. PST

Oh, with the Tyranids I was thinking they were sort of like the Brood.

Personal logo McWong73 Supporting Member of TMP29 Oct 2012 9:13 p.m. PST

Stat up the Beyonder, that would impress me.

KTravlos Supporting Member of TMP30 Oct 2012 1:35 a.m. PST

Capital idea!

I think Nikolai Dante fits the Warhammer 40k milieu perfectly. As do the Romanovs (they could be a Planetary Governor family)

link

WS 5 BS 5 S3 T4 W2 I4 A3 LD9

Special Rules

Eagle Crest: Dante is fused with a Romanov Eagle Crest which provides him with a power weapon and a 5+ ward save (or the equivelent in wh40k, I forget the term).

Huntsman3000: A rifle of xenos design this weapon's ballistic shots adapt to the target. The Huntsman3000 counts as a sniper rifle, but always wounds on a 3+ regardless of toughness.

Diavolo! Dante is very lucky, as in very very lucky. He gets to reroll any failed saving throws.

Rogue: Dante cannot join units of Space Marines, Storm-troopers, Or command squads of imperial guard.

Patrick R30 Oct 2012 3:08 a.m. PST

I'd like to see stats for the Waltons and the Ingalls.

DS615130 Oct 2012 4:23 a.m. PST

Fred Sanford too, when you get a chance.

Wolfprophet30 Oct 2012 3:43 p.m. PST

Interesting idea.

Although! I think Wolverines skeleton would make him T5 as well personally. His claws would be in the current rules, "Specialist" so that they allow +1 attack (Effectively making them carbon copy of Lightening Claws.) I think he should have Furious Charge too, which now grants +1 strength on the charge instead of +1 attack.

Alternatively, I'd do the claws as AP3, +1 Str, Shred, Melee, Specialist and Rending so he has a chance to wreck some vehicles. Or Fleshbane instead of Rending to make him extra effective against infantry.

Great work though so far. Normally, fan rules and stats suffer from WAY too many special rules and the fan in question inventing too many new rules….

One of the Halo fan lists for example made Sangheili/Elites Initiative 6! Hah! No. They so are not…. There are all of four or five models in the whole game that are I6 and they are definitely not a troops choice….. It also made Grunts worse on the table top than they were in the game. So bad in fact that they aren't even usable for a meatshield.

Personal logo Pictors Studio Sponsoring Member of TMP30 Oct 2012 10:46 p.m. PST

Cyclops

WS 4
BS 4
S 3
T 4
W 2
I 4
A 1
Ld 9

Cyclops has eye beams that he can shoot as either a las gun or a las cannon.

KTravlos Supporting Member of TMP31 Oct 2012 1:51 a.m. PST

Well for cheese you cannot beat the metabarons

en.wikipedia.org/wiki/Metabarons

The Metabaron: Warrior Supreme

WS 6 (he/she is the greatest human warrior)
BS 6
S 6
T 5
W 3
I 5
A 3
LD 10

The Metabaron is immune to panic, psychology and all that stuff. He/She is the Warrior Supreme

Equipment: The Metabaron over the centuries of his/ her life has collected a large amount of artifacts and weapons. He may choose up to 100 points of wargear from any of the 40k codexes.

Loner: The Metabaron never joins lesser warriors. He/She never joins any unit.

Seeker of Challenge: The Metabaron must always move towards and charge the strongest Unit in the enemy army.
If you have read the comics you actually know I am under-representing their ridiculous prowess.

matgc83 Inactive Member31 Oct 2012 4:55 a.m. PST

@Wolfprophet: Normal human beings are T3. I'd make Wolverine T4 precisely due to his skeleton. T5 is ogrin (giant) level, best fit for Sabretooth, who is in comics clearly tougher than Logan.

I like the idea of making his claws fleshbane instead of Shred, so to differentiate them from Lightining claws. Rending would be nice, too. I just don't agree with the AP3. Adamantium should be able to pierce ANY kind of armor…

@Pictors Studio: Your idea of Cyclops is very good! I'd, make him BS5 and T3 (for the reason mentioned above), instead, but other than that, perfect!

The lasgun/lascannon option is great! Makes him very adaptable. Plus Ld 9 is exactly what he should have, as Professor X would be Ld 10.

My idea of Superman:

WS7
BS4
S 10
T 7
W 5
I 6
A 3
Ld 10
Sv -

Special Rules: Flying Monstrous Creature


Man of Steel: Superman has got a 2+ Invulnarable Save

Faster than a Train: Superman's first attack on a close combat on the turn he charges is resolved at Initiative 10.

Heat Vision: Superman can fire energy rays with his eyes.
Treat it as a shooting attack with the profile of a lasgun.

X-Ray Vision: Cover saves against Superman's Shooting attacks must be rerolled.

freecloud31 Oct 2012 9:09 a.m. PST

I'm continually struck by how the super-warrior (in Black Library terms) stast are much more ordinary in the actual Codex :)

Personal logo nvdoyle Supporting Member of TMP31 Oct 2012 7:41 p.m. PST

Oh, the Astartes in the fiction are far, far more powerful, relative to a baseline human, than the tabletop stats make them out to be. Unless that really is the difference 1 point makes…but given that a veteran Guardsman can have stats near a basic Marine, probably not.

There was an article in WD long ago, about 'Movie Marines', making them as tough as the fiction portrays them. They ended up being worth at least 10 enemy infantry models each, or more.

Brother Jim31 Oct 2012 10:02 p.m. PST

#300 I think. A single 10 man squad of Movie Marines was equivalent to a standard size army in points. I don't remember how much that was then, or if it included their Rhino or not.

Wolfprophet19 Nov 2012 1:26 p.m. PST

The Movie marines list, full squad, came out around 1000 points if I recall.

Sorry - only trusted members can post on the forums.