The brave PHR forces again tried their luck against the Scourge. And again they found themselves out of luck.
The objective was to cross the center line of the table and at the end of turn 6 have more points in enemy killed and your guys in the enemy table side than the other side does. Infantry in buildings on the enemy table side count for 3x points.
Each side had four units, two armoured units and two infantry. The scourge had one unit of hunter grav tanks, one unit of rapier AA tanks and 2 units of infantry. All were carried in medium dropships, the infantry were in APCs.
The PHR had one unit of AA mechs, one unit of anti-armour mechs and two units of infantry. They were all in medium dropships and the infantry were in APCs.
The Scourge went first and were able to move from their table edge to the center of the table. All three Scourge units moved to the left center. The PHR responded by moving their ships up as far as their lower speed would allow. The PHR then went first on the 2nd turn and moved up their anti armour troops and deployed them in the center of the table at a cross roads.
The scourge moved their infantry to the far right side of the table.
The PHR then moved their dropship with the AA walkers into the Scourge table side.
In turn three the real fighting broke out with the Scourge moving their AA tanks to target the PHR dropship with the AA walkers in it and the hunters swinging around a corner to fire on the anti-armour walkers.
The hunters were lucky enough to get 3 hits but then failed to inflict any damage on the heavily armoured walkers.
The AA tanks were unlucky in their shooting too only inflicting one point of damage on the fully loaded drop ship.
But then luck swung around in the favour of the Scourge, they got the initiative on turn four. The Rapier AA tanks brought down the PHR dropship but it managed a very skilled crash landing that saw all of the walkers survive unharmed.
The PHR infantry took up position in a building just on the Scourge side of the city.
The Scourge took up a position in the building on the opposite street corner just inside the PHR table side.
Both troops decided it would be a pretty key idea to fire on each other.
The scourge were able to eliminate the heavy walkers, one of the APCs and all three PHR drop ships. The PHR had to be satisfied in dropping one Scourge dropship, one of the grav tanks and one stand of infantry.
Overall the Scourge won with 627 pts to 585 pts. A close game all around.
It was a fun game. The Scourge are tough. I played against them last time but used them this time. The high strength weapons combined with their speed and agility make them a tough army to go up against. Their ability to avoid incoming fire by moving quickly enough is tough to deal with. The PHR force almost looked like it was standing still in comparison.
Even with the Scourge getting very unlucky on their first turn of shooting (9 shots needing a 2+ to hit and a 3+ to wound and only 1 pt of damage inflicted) and still were able to take out most of the PHR stuff on the table, except the infantry. If it had been a slightly longer game the grav tanks would have probably taken care of that too.