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"One Slip Dropzone Commander photos" Topic


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1,626 hits since 20 Oct 2012
©1994-2025 Bill Armintrout
Comments or corrections?

Pictors Studio20 Oct 2012 12:20 p.m. PST

Some photos of last night's game:

picture

picture

You can see the rest here:

link

and here:

link

Pictors Studio20 Oct 2012 12:21 p.m. PST

From the battle report here:

TMP link

Louie N20 Oct 2012 1:56 p.m. PST

The terrian is excellent. You created a wonderful feel to the board with the abandoned city.

Pictors Studio20 Oct 2012 9:57 p.m. PST

Thank you. It will be the terrain I have for the demo game at Fall In.

Caesar20 Oct 2012 10:09 p.m. PST

How do the rules handle infantry occupying buildings?

Schulein20 Oct 2012 10:14 p.m. PST

Nice!

Pictors Studio20 Oct 2012 10:54 p.m. PST

They handle infantry occupying buildings in an abstract way. The infantry can move into the building and then they are in the building. You can divide bigger buildings into parts. This is pretty much the only way that close combat happens in the game is when a unit is in a building and another unit doesn't want them to be there anymore.

The infantry can fire from the building or they can hunker down inside it.

Chef Lackey Rich Fezian21 Oct 2012 11:17 a.m. PST

Worth adding that buildings are rated for size, which determines the number of infantry that can fire out of them, while double that number can occupy a building. Size also determines how much damage a building takes to destroy, and even damaging a building can kill infantry (slowly) via falling rubble. You can also fire at infantry directly even inside a building, assuming they're declared to be in a firing position on a side of the structure that you can draw line of sight to, but they are fairly hard targets in that case. Flame and chemical spray weapons are very good at clearing infantry out of cover, but other than that infantry assaults are generally the fastest way to kill them.

john lacour21 Oct 2012 5:30 p.m. PST

it looks like alot of fun!

Pictors Studio22 Oct 2012 7:48 a.m. PST

It is fun and really makes you think. I think with bigger games the complexity of the strategy will be pretty interesting. The rules aren't very complex, which is nice. But the strategies, especially against different forces, will make for a challenging game where mistakes in deployment are really going to cost you if you lose your drop ships.

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