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"X-Wing? Any good?" Topic


31 Posts

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2,158 hits since 3 Oct 2012
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richarDISNEY03 Oct 2012 7:28 a.m. PST

Ok. Looks like there are a lot of folks out there playing X-Wing.
BUT… Is it any good? Worth it? What about re-playability? You seem kinda limited on the ship front…

Just curious.

BTW… Played the new FFG Star Wars rpg. Horrid… That is why I am skeptical about the minis game.
beer

Tommy2003 Oct 2012 7:32 a.m. PST

It's a bit more fiddly than Wings of War, which I still prefer, but I enjoyed it.

Chef Lackey Rich Fezian03 Oct 2012 7:39 a.m. PST

I'm the opposite – Wings of War was too simplistic, X-Wing adds just enough extra stuff to make it interesting and give it good replay value. The lack of ship variety is temporary, and partially an illusion anyway – a TIE piloted by a raw academy graduate is a very different opponent than one flown by a named unique pilot, and there are also optional skill and equipment upgrades to spice things up even more.

There's also a fair amount of fan material adding to the game over on Boardgamegeek already, and more coming.

All in all, I'd say it's well worth buying in. Whether you really want to buy multiples of any given blister pack to get more ships is a little more iffy, and depends on your budget and how much you like Star Wars. Dropping $40 USD for the core box is a bargain – $100 USD gets you one of everything right now, which still isn't a bad deal at all.

stevet03 Oct 2012 7:44 a.m. PST

The models are spectacular. You don't have to write down anything because the game comes with stat cards and other tokens. If you are a Star Wars fan, this is the best minature spaceship game I've ever seen. All games have there quirks but so far this is awesome. Can't wait for the Falcon…….

thosmoss03 Oct 2012 7:51 a.m. PST

Comparing it to Wings of War …

XW has better quality components for plotting your turn and moving. I like the dial that commits your move, instead of planning your next three moves -- it's solid, secure, and doesn't make the tabletop look cluttered. I like the chunkiness to the turn templates, you have something you can hold down rigidly and make your ship go exactly where it's supposed to. I like the additional components -- if FFG can come up with a reason to give you another cardboard counter, they will give you one that's pretty.

But WoW has more elegance, somehow. You want to do an S-turn, you pick your card. XW would make you require two moves to execute a quick-left followed by a quick-right. Is there a difference? I guess it just means XW gives you more opportunity to shoot (and that's got Star Wars written all over it). But I think I prefer the mind game WoW offers of how to get your plane into, or out of, a situation.

XW has no rules for tailing. In all honesty, I've yet to find a game that gives you rules for tailing that I can pretend are fun. But it is an evil necessity, and XW just skips it. FFG is stingy with their components, too. For example, the core set gives you exactly enough shield units for your one X-Wing, because you won't need any more.

And it's my own problem, but SW does not lend itself well to using other ships as proxies. The ships and components are designed to work together -- you want more ships, you go buy more ships. I've got fleets of Titanium models that really want to go out and soar through the wild black, but it would require a *lot* of re-inventing status sheets and flight stands and such to use XW to do it.

ming3103 Oct 2012 8:09 a.m. PST

I am hooked on this game . I have not been this excited over a game in a while either . Rules are pretty straight foward and pilot skills and equipment cards really give you different games . As said, lots of fan based stuff coming out , and the expansion ships are complete with dials ,cards and tokens . expansion piots are different from core pilots. Very easy to run multiple ships , very easy to have multiple players

Delthos03 Oct 2012 8:33 a.m. PST

I've never played Wings of War, so can't compare them. However I find X-Wing to be a great balance between simplicity and easy of play, yet enough crunch and options to make feel like a good starfighter combat game. Ships can get blown up in one shot, but it doesn't happen often. It feels like Star Wars fighter combat as seen on the big screen.

Replayability is limited with the base set, but it and one of every expansion will make for lots replay and fun. I hope to see more scenarios in the future. The base set comes with three scenarios. The ships are so much better than WotC's attempts at Star Wars ships. I really like these a lot.

I plan to buy a lot more, at least one more of every expansion and another base set. Then wave 2 is coming out as well. Looking forward to the bigger ships.

dglennjr03 Oct 2012 8:41 a.m. PST

thosmoss,

Instead of 'Tailing', they have "Target Lock".

David G.

combat wombat03 Oct 2012 9:17 a.m. PST

it rocks. I love the simplicity of it yet it needs some skill. Really fun.

Solzhenitsyn03 Oct 2012 9:26 a.m. PST

I like it. I also play Wings of War and like that too.

richarDISNEY03 Oct 2012 9:42 a.m. PST

What ships are they planning on adding?
I see the Y-Wing and the TIE Advanced. What else are they planning? Any rumors?
beer

ajbartman03 Oct 2012 9:50 a.m. PST

I'm a big fun of WoW. Just played my first game of XW. While similar XW feels like it plays faster since you shoot after every movement. With that it seems a lot deadlier. My overall opinion is still out but it looks like Star Wars will be hitting the table at my house a whole lot.

As far as tailing, don't let a Tie get behind you. With barrel roll that are hard to shake unless you want to be nose to nose with no actions (not a good thing).

BigJoeDuke03 Oct 2012 9:51 a.m. PST

Millennium Falcon, A-Wing, Tie Interceptor and Slave I to be realeased in Q4.

richarDISNEY03 Oct 2012 9:52 a.m. PST

Is it only a 2 player game? Or can you have multiple players (4+)?
beer

Fettster03 Oct 2012 10:07 a.m. PST

I really like it. Only played it a few times, but feels like a Star Wars dog fight,rush towards each other shooting and then scatter into a proper furball.

We have only played it two player, but were talking how easy it would be to do multi player, probably something like 50 points (2-4 ships) a player.

Only thing I kinda don't like is specialist dice, meaning you have to buy more if you want lots fo people playing, or buy lots of starter sets

Moonbeast03 Oct 2012 10:24 a.m. PST

"Is it only a 2 player game? Or can you have multiple players (4+)?"

You can run multiple players easily, just allocate build points and let each player build his/her own squadron.

Delthos03 Oct 2012 11:35 a.m. PST

Right now it only covers the Rebellion era, but I and many people think they will expand it to other eras if this does well and they cover all the classic stuff. In addition to the TIE Advanced and the Y-Wing, there is an X-Wing and TIE Fighter in the first expansion. They are worth getting as they have additional pilots and upgrades that aren't available in the base set.

I'm hoping wave 3 gives us TIE Bombers and B-Wings.

There is no reason you can't play multiple players. I played with the X-Wing in the basic game against my two sons. They each played one of the TIE Fighters. It would be more fun though if everyone playing had multiple fighters of their own. That way they don't sit out waiting for the game to finish, if their one ship gets blown up early.

Sajiro03 Oct 2012 12:41 p.m. PST

My 9 year old and my 12 year old love it. I have no issue finding people to play. We have the starter and the TIE Advanced and that's been enough ships so far. If the local store has more, we might add another ship or two.

Personal logo MrHarold Sponsoring Member of TMP03 Oct 2012 12:54 p.m. PST

Are the ships in scale with each other?

The Beast Rampant03 Oct 2012 1:02 p.m. PST

This BGG thread addresses that issue:

link

nazrat03 Oct 2012 1:54 p.m. PST

Oh.. my… GOD!

That was the nerdiest internet discussion EVAH!! I can't imagine anything sillier than arguing science in any way about a Star Wars movie.

The Beast Rampant03 Oct 2012 2:06 p.m. PST

Hey, at least many of the posters acknowledged it. grin

Considering how cobbled the 'canon' universe has become over all the years, I imagine some SW forums make the Napoleonic guys seem reasonable.

Chef Lackey Rich Fezian03 Oct 2012 7:49 p.m. PST

I can't imagine anything sillier than arguing science in any way about a Star Wars movie.

Pish. Trek's "science" is just as confused, just as prone to debate, and far more full of itself. And neither SW nor Trek begin to compare to comic fan arguments over whether Batman could beat Wolverine in a fight.

John Leahy Sponsoring Member of TMP03 Oct 2012 9:26 p.m. PST

Wolverine!

wink

The Beast Rampant03 Oct 2012 9:50 p.m. PST

I was once privileged to be at ground zero of a near fistfight over who was better: Tiffany or Debbie Gibson.

Is that sadder?

Barks103 Oct 2012 11:46 p.m. PST

I've led four people through their first game of it, and they've picked up the rules in a matter of minutes. The cards will give it longevity; I would really like to see some kind of campaign system where your pilots can improve. I'm a fan.

Ssendam04 Oct 2012 2:58 a.m. PST

That was the nerdiest internet discussion EVAH!! I can't imagine anything sillier than arguing science in any way about a Star Wars movie.

Having someone explain how Jumping to Light Speed works or similar mumbo jumbo always makes me chuckle.

Back to topic, I have both and have played both …

Both games are good. The rules are similar but in both cases the differences suit the respective themes. Frankly the rules are similar and the only real difference is the theme.

SWXW probably plays a little faster and the ships are more customisable.

A few warnings … to enjoy SWXW you really need to go above and beyond the base set, which is pricy (this is true of WoW too which originally just comes with cards but plays far better with the models). The additional sets have new named pilot and astro droid cards not available in the base set as well as new ships so you are getting extra (of course that's the whole point of this business model)

The only downside is that SWXW is very reliant on the scenario, or having scenarios, of which there are only 3 in the rules.

richarDISNEY04 Oct 2012 7:57 a.m. PST

The additional sets have new named pilot and astro droid cards not available in the base set
So what you are saying is that you need to get the expansions for the X-wing and the TIE fighters to customize them? Their advancements don't come in the core box?
Kind of a drag.
beer

Delthos04 Oct 2012 9:30 a.m. PST

No, there are additional pilots, droid, and customization cards in the base set. It's just that there are more in the expansions. For example, Darth Vader comes in the TIE Advanced. You also get additional Droids and secondary weapons.

Ssendam05 Oct 2012 1:46 a.m. PST

What Delthos said … x 2

You get more stuff basically. There are lots of options in the base game, the add ons just give you more.

I overlooked the comments about the RPG … I must admit any RPG with specialist dice puts me off. Having said that the Warhammer one seems well received?

richarDISNEY05 Oct 2012 7:13 a.m. PST

Ssendam, it was a nightmare to play. We tried three times on three different days.
Wasn't fer us, I guess.
beer

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