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"'Sharpshooter' vs 'good shot'" Topic


6 Posts

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1,550 hits since 29 Sep 2012
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Comments or corrections?

HarryHotspurEsq29 Sep 2012 7:22 a.m. PST

Just querying the relationship between two shooting rules in SBH. The new 'good shot' special rule gives +1 when shooting, but only costs an uncalibrated 3pts. The old 'sharpshooter' skill from SWW is =1 shooting, -1 melee but costs an uncalibrated 4pts.

Can I presume that this latter skill will have its points adjusted in an upcoming re-release of SWW?

Dale Hurtt29 Sep 2012 8:27 a.m. PST

Andrea indicated that supplement updates are coming. So that would be a good presumption.

Ganesha Games Sponsoring Member of TMP12 Oct 2012 10:12 a.m. PST

It will either go down to 1 pt or disappear, I am undecided yet.

HarryHotspurEsq13 Oct 2012 8:49 a.m. PST

Sharpshooter has nuanced differences to good shot which makes it appropriate for things like archers or crossbowmen with a pavise. For example, a figure with C3 with the skill would be

C2 in melee (hampered by shield/ ill equipped for hand-to-hand)
C3 when shot at (added protection of shield)
C4 when shooting (skilled)

Maybe keep the skill but rename it 'armoured shooter' or the like. Ok, that's a silly name, but the skill is useful nonetheless.

Rubber Suit Theatre16 Oct 2012 9:49 a.m. PST

Sharpshooter would work pretty well for Redcoats or other regular troops in a pirate game. Encourages them to stay together like soldiers of the time instead of running all over the place like modern riflemen, while their opponents would be encouraged to get in close if they outnumber them (like Zulus) or get out of the way if they don't (like Afghans).

jimklein196607 Nov 2012 7:54 p.m. PST

I agree, sharpshooter should be kept. It adds alot of flavor for specialized missle troops that are less effective in ccw. I think 4pts is a bit much tho.

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