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"FWC 1000ap Mad Max style multiplayer game" Topic

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822 hits since 18 Sep 2012
©1994-2018 Bill Armintrout
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stenicplus Inactive Member18 Sep 2012 12:10 p.m. PST



Angel Barracks Inactive Member18 Sep 2012 12:12 p.m. PST

That laser line that Paul showed us at FWC bootcamp, have you got one of your own now then?

Nice write up and I like the new (new to me anyway) piece of rocky outpost terrain that was at the centre of the table.
I am liking the skirmish style games you do, they would work well with a small defence force type army!

Yay the pink devils got shot up!

stenicplus Inactive Member19 Sep 2012 5:29 a.m. PST

Yeap, Alan and I both got shiny laser line pens :-)

Paul has some suggestions for FWC stats for RDF vehicles as it happens :-)

Angel Barracks Inactive Member19 Sep 2012 5:35 a.m. PST

Where did you get them from?

Cool, I will drop him a mail to let him know what 'offical' weapons they have etc…

stenicplus Inactive Member19 Sep 2012 5:48 a.m. PST


At £20.00 GBP plus P&P a little expensive but perhaps the ideal present for a gamer from their wife… ;-)

Can you cc Alan and me on the stats too please and also include the infantry stats and doctrine so we can get a conformed view for Pete tp load to his database if he's ameanable.

Angel Barracks Inactive Member19 Sep 2012 6:00 a.m. PST


No idea on the doctrine, what choices are there?

Paul S19 Sep 2012 10:44 a.m. PST

Normal, – standard troop
Flexible – better initiative
Rigid – think soviet and therefore not RDF
Mob – def not but maybe your zombies!
Swarm – for the bugs
Cyborg – does what it says on the tin.

Choice between normal and flexible. really down to how mych initiative they have, probably as they are a defence force I would go with normal

My first cut of the stats for the camel were 25W, 2/30, 2,5,6 carrying upto four infantry stands (no bikes!).
What were your combos on the back of the pathmaster? I'll work up a couple and send it to the others to verify :)

Angel Barracks Inactive Member21 Sep 2012 2:27 p.m. PST

Yeah normal then I guess.

I think the thing with the Camel is that it could be a HQ, or simple transport, so many possibilities, are there rules for medics in FWC?

stenicplus Inactive Member22 Sep 2012 3:10 p.m. PST

There are although of more significance at the skirmish level.

I agree in that the camel could eithe be a command unit or transport.

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