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"Dreadfleet - custom treasture hunt scenario AAR" Topic


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942 hits since 16 Sep 2012
©1994-2025 Bill Armintrout
Comments or corrections?

Anatoli17 Sep 2012 2:34 a.m. PST

Went over to play some more Dreadfleet over at my friend Daniel's house. As he has yet to paint the two "capital ships" in the box he had created an easy skirmish scenario that was simply about capturing treasures located on the board.

3 treasures, to pick one up you are required to stop the ship and lower the anchor for one turn, then spend the next turn picking it up. You also need to be afloat with the treasure on your ship by the end of turn 6 to be counted as actually having a victory point.

The player with most treasures (or ships left if no treasures are recovered) wins the game. Each player picks 3 ships belonging to the fleet of his choice – these ships can't include the capital ships. Then the ships are deployed with at the edge of each player's deployment.

Check the blog for the full AAR and more pictures of the action:

link



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