Hello all i wonder if you can help me. I`m weak in maths and just wanted somebody to show me if i`m doing anything wrong or messing up with my rule design..
So im putting together for my pleasure some rules for skimish encounters etc and had a rule idea..
So her go`s
Its a 2D6 system, at the moment based on the 7+ for sucess as a starting number.
The scale slides up and down based on the difference on the two abiliites of the person say ATTACKING and the person DEFENDING as a example.
So a soldier with ATT of a +2 shoots at a grey alien ( X-com ) with a DEF of +4, being small and quick
The aliens DEF is a full +2 more then the attacking marine, and so the 7+ number moves 2 places to a 9+.
So the marine would roll 2D6 and need a 9+ to hit.
If i was shooting at a slow zombie with a DEF of -1 then the marines shooting will be a +3 in total, thats a 4+ to hit the zombie.
Simple and allows for solo play as its just one set of dice to roll with the abiliites for the two models etc.
So.. does that sound simple and a working system to use..?
The last thing which i wish to use is the 1 and the 6 on each dice too.
1`s mean bad things could happen and a 6 means a good thing. double 1 and double 6 also works.
A example if i may..
The marine could be shooting with a assault rifle and on the rifle card it may read the following
1+1 – Out of ammo for good, swap weapon
1 – Ammo check
6 – rapid fire +1 damage or Target pinned
6+6 Spray, all targets within 3" could be hit.
So when rolling for attack you may hit or miss, and extra game effects may come into play as well.
the same system can be used for things like moving over a wall etc.
1+1 – fall and slip, lose all actions
1`s – no luck, try again
6 – you climb over wall, no more actions
6+6 – leap over wall and can still use second action
As you see in this example of maybe a gears of war trooper thinking about jumping over cover which hes behind.
The key is the 1`s and 6`s in the roll of the 2D6. So can anybody tell me the odds or whatever on a chance of a 6 being rolled or a 1 and the sme with the doubles
.
Is it too easy say when shooting to keep rolling a 1 and makes a ammo check, or the same with a 6 etc.
I really feel i like to roll with this system, but need some knowledge from the big boys
.!!!
Thanks
Alan – UK