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"Tomorrow's War - Reflections on 'Lost and Found'" Topic


6 Posts

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924 hits since 12 Aug 2012
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PMC31712 Aug 2012 2:29 p.m. PST

Played the scenario twice, produced a short write up of my thoughts and notes over on my blog: dividedfuture.wordpress.com

Pop over, have a read, leave a comment (please)!

whoa Mohamed12 Aug 2012 2:46 p.m. PST

High confidence troops can be suppressed by a intimidating weapons like heavy inf cannon or flamers and the like…very thoughtfull write up thanks for sharing your thoughts…it DOES make the game get better….Mikey

skyray Inactive Member23 Aug 2012 6:31 p.m. PST

Hi PMC317: I went thru the link and saw some awesome paint jobs on the figures you used. Are those 15 or 25mm? It also seems as though you and 'C' didn't use many of the rules in TW that create the force imbalance that many people encountered. What I found strange is that, I'm just reading the rules and many of the missing rules they claimed to have problems with were there in the relevant sections. I actually like what I've read so far and am eager to try them out. They do require lots of markers though or other bookkeeping measures to track relevant condition data on each squad. I also agreed that a QRS is essential for these kinds of rules. I wanted one and I'm only half way through.

Mako1125 Aug 2012 10:57 a.m. PST

If the rules consist of more than 2 pages (one page, front and back), then in my opinion they aren't complete without a QRS providing details of the turn sequence, major rules summaries, weapons ranges and other combat/defense values, etc. (unless those are on separate cards for the units).

SheriffLee Inactive Member05 Sep 2012 5:23 a.m. PST

Go to Ambush Alley site for QRS tokens and status markers

link

ThorLongus05 Sep 2012 10:25 a.m. PST

so, if you unintentionally leave out most of the TW special rules and mechanisms, it actually becomes an enjoyable game…..
just kidding,
very hard to get a handle on a set of rules until you actually know that you are playing it all right
been there

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