
"Campaign against the mountain clans (D&D:WoA)" Topic
1 Post
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please don't call someone a Nazi unless they really are a Nazi.
For more information, see the TMP FAQ.
Back to the Fantasy Battle Reports Message Board
Areas of InterestFantasy
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Showcase Article An ancient figure from an ancient time, from an ancient portion of the workbench, finally sees completion.
Featured Workbench Article 15mm ghosts - a quick-and-easy project?
Featured Profile Article Got blood?
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Anatoli | 01 Aug 2012 4:12 a.m. PST |
Me and my friends followed up that game of Merchants & Marauders with a game of D&D: Wrath of Ashardalon. It had been ages since we had played this game (it happens when your boardgame collection grows too big to rotate games at an even pace). In any case it was lots of fun, and hard as hell as always. We literally lost by the slimmest margin possible – damn roof caved in and crushed our wizard as we were going to deal the killing blow to the main villain which would end the game in victory! Noticed afterwards we had played things a bit wrong in the Kobold clan room, and things became probably harder than they should have been. But imo it just became a really tense challange that made it more fun. It's a great but at time very difficult game, you need to make the right combination of heroes depending on the number of players. In this 3 player game we should have used the Dwarf instead of the weakling wizard. link
|
|