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"Fireball Forward Tutorial Videos Online!" Topic


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791 hits since 13 Jul 2012
©1994-2014 Bill Armintrout
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mfastoso13 Jul 2012 5:39 a.m. PST

Hi Everyone!

We just post six short tutorial videos on our website. These demonstrate the various actions that infantry elements can use as well as how activation works. The videos are: 1 Units and Activation, 2 Move Action, 3 Fire Action, 4 Rally Action, 5 Spot Action, 6 Opportunity Fire

Check them out and I hope they help. Beside these videos the rules also contain numerous examples to show the rules in action. Out hope is that these tools will help gamers grasp the rules more quickly. We plan on doing more videos after Historicon.

Here is the link: fireballforward.com/videos

Mark Fastoso

StokieSteve Inactive Member13 Jul 2012 6:21 a.m. PST

Interesting videos Mark, thanks for posting. I really like the card driven activation process.

amwatts Inactive Member13 Jul 2012 7:25 a.m. PST

Looks like fun. I'm looking forward to trying it out at Historicon!

Personal logo nazrat Supporting Member of TMP13 Jul 2012 11:26 a.m. PST

We have a TON of games of Fireball every day! I have two Eastern Front games I will be running, and the early war desert, Villers-Bocage,D-Day,Guadalcanal, and many other areas will be covered if I am not mistaken. Plus there will be a walk-up table with two small, quick demo scenarios running continuously all weekend.

Wargamer Blue14 Jul 2012 12:07 a.m. PST

Great vidoes. Really appreciate the effort you have made.

Mooseheadd14 Jul 2012 3:21 a.m. PST

I have a question on opportunity fire. If the american platoon has 2 stands, the 1st runs right and hops the wall on the right near the house. However the german stand takes opp fire and misses so the stand arrives safely. Now the next american stand gets to go, the german stand however can't opp fire is this correct. Being that the 2 american stands are part of the same platoon. So wouldn't the attacking stand now be able to use its 12 inch movement to run right up to the wall where the german stand is without any restrictions. Even hop the wall since the 12 inches run past the wall

mfastoso14 Jul 2012 4:44 a.m. PST

Mooseheadd,

You are correct…but remember that we are just demonstrating the rule in the video. In a full game there are usually many more enemy element on the table and the issue to describe is rare.

But what you describe is representing a move forward by the entire platoon. The defending squad can only take on so many comers. If it was a machine gun it is allowed multiple opportunity fire actions so an MG could potentially hold back the whole platoon by itself.

Mark

Mooseheadd14 Jul 2012 7:24 a.m. PST

Mfastoso,

Makes perfect sense!!!

Thank you.

Personal logo Tango 2 3 Ditto Supporting Member of TMP14 Jul 2012 8:55 a.m. PST

These videos are very well put together with respect to you three folks and the concepts you review. I'm impressed, particularly by the movement mechanism.
--
Tim

Mooseheadd14 Jul 2012 9:57 a.m. PST

Yes the videos are an excellent idea to show case a set of rules. I ordered them already wish i could have gone to Historicon this year, but woe is me. However USPS is my friend.

I have a follow up question on movement. In the movement video the American squad wants to get into the woods, however facing the enemy German MG he tries to avoid its OP fire. Which is a smart idea. When we measure for movement the Squad is within the 12 inch range movement allowance in order to enter the woods. But when he moves in order to avoid the MG he goes in a different direction than measured, using the other set of woods for cover and concealment. So the route taken seems to add inches to the movement. We measure straight, but took a curved path to the destination. So im figuring so long as we can measure within the movement allowance it dosent matter how we get there, is this correct.

Personal logo nazrat Supporting Member of TMP14 Jul 2012 12:54 p.m. PST

That is absolutely correct! You can move as many actual inches as you want as long as no point of the path goes outside the 12" radius from where the element started. This makes movement very fluid and was originally an attempt by the two authors to do away with rulers altogether. They are still there, although they aren't as stringently used (or abused) as in some systems.

Mooseheadd14 Jul 2012 1:02 p.m. PST

Thanks Nazrat, I got it. I watched the video again and got it down now. It was actually well explained in the video. I havent been wargaming long so at times it takes me a bit to get it all down. The rules seem great to me. Making sense every step of the way.

Mooseheadd25 Jul 2012 4:49 p.m. PST

I have a question….Whats the difference between a rifle squad and a rifle team?

Also what is a heavy squad?

Thank you.

Mooseheadd25 Jul 2012 8:18 p.m. PST

Disregard message above. I joined the yahoo group and they were quick to respond to my questions.

Thank you.

Windward25 Jul 2012 9:30 p.m. PST

Redo them with you Hcon demo boards!

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