Nowadays we mostly play games in 15mm simply because of ease of transportation (for me any rate), plus all of the other factors about table size and so forth. So it had been a while since we had played a 28mm game using The Crucible and – after discussion about what other sort of game systems were out there aimed at figures and models in this scale, we thought we'd give the big boys a spin.
Jim Clark and I played just one detachment each – though both were slightly heavy: a dozen Thunderbolts (as opposed to the usual 10 for a veteran detachment) led by a Captain and ten Slammers (including two infantry units) – again two over the normal eight for an Elite detachment – but led by Captain Koopman (Elite skills Blitzkrieg and Shaper of Men).
The Slammers had to do the attacking and used their speed (plus Koopmans specific leadership skills which gave him some advantage with faster movement) to their advantage but it became a close battle. After the Slammers one initiative in the first turn and took out a Thunderbolt Br49 tank and a Goanna missile buggy, the Thunderbolts hit bank and took the main gun off of the solo Blower with a flurry of ATGWs and pecked away at combat cars (using their devastating Calliope on them) as the game progressed.
It came to a close finish with the Slammers losing 3 combat cars and an infantry unit plus other damage (including their only tank – without the main gun a Blower is – in all fairness – a big slab of iridium carrying a tribarrel it daren't fire at the opposition as it has to keep it available for swatting out a flurry of ATGWs!). But the Thunderbolts lost their Captain and were left with one tank and the Calliope and a couple of wrecked vehicles still on the field. The Slammers eventually broke their opponents with morale.
One detachment a side – 22 Vehicles and infantry units and game completed to a decisive conclusion in 2 hours of relaxed play.
Pictures here: link
John Treadaway
hammers-slammers.com