I just purchased a set of CdB rules recently – nice shiny new rule book with slick presentation and the smell of new ink.
Purchased for a reasonable cost (incl shipping) from Cavalier books in the UK.
I have no idea however whether this current freshly printed rulebook is a streamlined version of the old one ?
It is complex in the level of detail for sure, but the actual game mechanics sound quite straightforward, and the bookkeeping is minimal. (Yet to play .. so that it an impression only). There is nothing dry about this voluminous tome though .. it is sprinkled with humour, and the emphasis is on a fun game.
In the preface, SB makes mention that the rules have undergone several iterations of refinement, since the 'earlier' rules were cumbersome to the point of being unplayable. A lot of the mechanics are very modern, using a range of different die types, arbitrary figure scales (element based), and consistent use of 2d10 rolls for the bell curve.
There are no version numbers on the book though, so I really have no idea if this is a re-write, or what.
I do plan on encoding these rules into the ever growing computer moderated system at some later stage, so any bookkeeping or other complexity will be a problem of old by the time I'm done. No time schedule on that project.
You will still need to get the rulebook to understand the game if using a computer moderated version
but the playing of the game wont require a degree in brain surgery to do any calculations or bookkeeping.
On the subject of Empire too – (and without risking a massive thread derailment here) :
I wish I knew what the story was with the PDF release that suddenly vanished. In the meantime, Revolution and Empire is available as new from Cavalier books as well. Just got my copy of that, and it is essentially a much streamlined version of Empire, with a whole lot of new rule mechanics to cover updated research since Empire was released
as well as a lot of brand new ideas as well.
R&E shifts the player's focus and decision making towards the ME commander's saddle, and takes away some of the ease of performing intricate moves on a per-battalion basis. Divisions and their formations and deployment become the prime focus of the game.
Since the joint authors of R&E come from Empire on the one hand, and Legacy of Glory on the other
it does feel like a streamlined cross between both.
So I am thinking to myself
use R&E for the Corps and Grand Tactical level details / command and control / morale / ME level behavior
and then add in all the detail from Chef de Battaillon to resolve action at the tactical level
and those 2 combined = 1 killer ruleset.
Pulling that off though on a single tabletop battle is an exersize in pure insanity of the worst sort. Not so insane though if you can magically automate all the hard bits on a networked computer moderated system.
Premptive answers to questions for the technically inclined, regarding computer moderated CdB :
I currently have EmpireV working on the computer, and that plays OK with around a Corps per side, and 3-4 computers. PHP / MySQL based for this with a web interface for each commander to interact with the game.
Technically, that architecture is sub-optimal for this sort of problem. It is very stable, but the computer gets fairly hammered as the action hots up. The need to reconstruct the entire game state for each async browser request becomes a bottleneck. The ideal architecture involves something more along the lines of node.js with a document-oriented database instead.
So transitioning everything to node.js / mongo / HTML5 canvas + websockets as we speak. Much more promising architecture for this sort of app. Tis easier to do than it sounds.
Last time I did this 'properly' it was in C, was difficult, and took a long time to get it right. Node.js makes the same job much easier.
This has nothing to do with other popular CM systems such as C&G or Eaglebearer either .. it is better described as a Napoleonic version of Janus / JSIMS, built from scratch.