
"Talavera 1809 AAR!" Topic
13 Posts
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Grognard1789 | 01 Jul 2012 7:15 p.m. PST |
Part 1 is up! Awaiting some information to complete the rest. Enjoy the 4th of July Holiday. Cheers, Talavera, 1809 Talavera – 1400 hours July 28, 1809 link Chris |
Ashenduke | 01 Jul 2012 8:06 p.m. PST |
Wow that terrain is amazing, great looking game. Looking forward to part 2. |
Gonsalvo | 01 Jul 2012 9:58 p.m. PST |
I agree; great looking set-up! Where was it played? |
12345678 | 01 Jul 2012 10:31 p.m. PST |
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plutarch 64 | 02 Jul 2012 1:42 a.m. PST |
The table looks fantastic. The terrain looks suitably dry apart from that surrounding the stream, which makes a nice contrast. Is that teddy-bear fur or some form of terrain mat? |
Cerdic | 02 Jul 2012 3:33 a.m. PST |
Like the Alonso cap. Some sort of Spanish secret weapon? |
Fireymonkeyboy | 02 Jul 2012 5:02 a.m. PST |
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Grognard1789 | 02 Jul 2012 5:03 a.m. PST |
To see where it was played read the previous post. Yes it is Teddy-Bear fur a medium that has been mastered by trial & error by the games creator. Glad you all enjoy it as much as I do. Happy 4th of July! |
Ligniere  | 02 Jul 2012 6:09 a.m. PST |
I modeled the teddy bear fur back in 2009 for an event I ran at Fall-In. The wife redid the olive groves for this game by hot gluing pins to the tree armatures [wood land scenics], and then these are simply tuck into polystyrene, which was placed beneath the fur – she also made the stone walls. I totally recut the hills for this game too, making the Cerro de Medellin a little higher and more contoured, which I think helped in the general look of the game. The game was held in Connecticut in my local library in Norwalk. This is the third such game I've run at there facilities, and they have really been great. The figures came together from three collections, my own [British and French], John Snead's [additional British and French] and Tom Garnett [Spanish]. npm |
plutarch 64 | 02 Jul 2012 10:09 p.m. PST |
I am going to have to experiment with teddy-bear fur after having seen this, as it is one of the best applications I have seen. The Cerro de Medellin looks good to, and gives the impression that it is quite a substantial rise. |
Marcus Maximus | 03 Jul 2012 1:31 a.m. PST |
Fantastic looking set-up left comment on blog with some questions. Very inspirational. Thank you for sharing. |
Ligniere  | 03 Jul 2012 6:54 a.m. PST |
Marcus Maximus,
What scale are the figures and which manufacturers? The figures are all 25/28mm. Many manufacturers, Old Glory, Victrix and Perry included. The German Division is mainly Perry, with many plastic conversions. What rules are you using? Carnage and Glory II carnageandgloryii.comWhat is the man to figure scale ratio for the battle being used? There really isn't a defined figure ratio – it's more about frontages, and how many real men that represents, in either two or three ranks. But it's somewhere between 1:25 and 1:30. I see you have used fur (is it teddy bear fur?) for the boards – how did you achieve the rolling grassy fields look (what paints did you use on the fur etc)? The rolling landscape is achieved by using layers of 3/4" thick polystyrene, stacked to represent contours. The contours were taken from the Fortescue map, to ensure reasonable accuracy. The paints for the fur are acrylic spray paints obtained from Home Depot. I use both flat camo paints and satin colors for highlights. Whose make is the fur / where can I get some? I purchase the fur by the yard online from a company called C&R Crafts. It's a synthetic fur, and the base color is honey bone. The pile length is about 1". What did you use for the ridge / rolling hill? 3/4" polystyrene from Home Depot. It comes in packs of six sheets each 15" x 48". I used about six packs. The trees look fantastic – whose make are they? The trees are Woodland Scenics. I use the armatures, then stretch Woodlands Scenics poly fiber over these. I use pins, hot glued to the trunk, and then wrapped in brown florists tape, and simply stick them through the fur into the polystyrene beneath. The whole effect looks stunningly realistic, how did you achieve the dried stream / gully effect? Thanks – the dried gully is achieved by trimming the fur down, using a beard trimmer, then using several tones of brown, and medium green to accent the banks. npm |
Marcus Maximus | 03 Jul 2012 9:43 a.m. PST |
Thank you Ligniere for getting back to me – it is really appreciated. Some food for thought there, particularly on the rules (with the advent of tablet PCs could be the best way to go
). The terrain has got me thinking, IIRC Pete Waterman utilises fur for his superb model railway. Many thanks for the information very useful. |
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