Dean AKI | 15 Jun 2012 1:00 p.m. PST |
Another hypothetical medieval battle pitching Late Hundred Years War French and Burgundians against English and a rump of allies and mercenaries:
As ever, the full write up and conclusions are on the Blog: link Enjoy! |
Spooner6 | 15 Jun 2012 1:43 p.m. PST |
Thanks for the Bat Rep. I have recently tried using HC for my Agincourt era game and I really enjoyed the rules. Now I just need to play then a few more time to get a better feel for it. More Archers for the English. That always helps to solve the French problem. Chris |
Frederick  | 15 Jun 2012 2:17 p.m. PST |
Nice report – serves les les rosbifs right! |
oldbob | 17 Jun 2012 9:55 a.m. PST |
Interesting, nice pictures! |
rampantlion | 19 Jun 2012 8:01 a.m. PST |
Thanks for the battle report, I am feverishly working on two medieval armies for HC and am glad to hear that someone is playing medievals with them and that thye appear to work ok for the time period. Allen
|
Dean AKI | 21 Jun 2012 3:15 a.m. PST |
Allen: I've just been using the standard troop templates for the most part. Knights equal Catphracts, foot knights are 7/7 infantry, other heavies typically 6/6 and so on, as I'm not playing cross-period games it isn't an issue. I tend to permit the CinC an equivalent to the Follow Me rule from Black Powder, and Guns of any form that roll two or more '1's' to hit lose a point of firepower and immediately become disordered (something went bang!). Otherwise pretty straight. Have another bigger game lined up for this weekend, I'll make sure to post it up here soon
|
rampantlion | 22 Jun 2012 6:43 p.m. PST |
Thanks Dean, I don't have Black Powder, what is the follow me rule? Please do post the next battle report, looking forward to it. Allen |
Paul Y | 22 Jun 2012 8:15 p.m. PST |
Good report, thanks for posting. |
Dean AKI | 23 Jun 2012 12:15 p.m. PST |
Follow Me is basically the ability of a general to take direct personal command of a unit to do his bidding. A general may join any unit (that hasn't yet been commanded) within his movement range and try to give it direct orders. If he makes his command check, by any level of success the unit immediately gets three orders/actions/moves. If he fails the unit may not move. Either way he may issue no further orders. He can use the action to poach a unit from any commander, but the unit does not become part of his own division and only remains under his control whilst he is attached directly to it. |
janner | 26 Jun 2012 7:33 a.m. PST |
Great write up with plenty of food for thought on the use of HC for the HYW |