
"'Eroes uv da Revolooshun vs Projekt Badass II" Topic
4 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please do not post offers to buy and sell on the main forum.
For more information, see the TMP FAQ.
Back to the SF Battle Reports Message Board Back to the Warhammer 40K Message Board
Areas of InterestScience Fiction
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase Article Attempting a metallic effect on cotton.
Current Poll
Featured Book Review
Featured Movie Review
|
| Erasmus Philomel | 23 May 2012 9:12 a.m. PST |
Latest battle report is up on "We Bleedz Green" blog link Enjoy |
| billthecat | 23 May 2012 10:51 a.m. PST |
|
| nvdoyle | 23 May 2012 11:04 a.m. PST |
Fun AAR. Very inspiring, please keep it up! So what went wrong in the second scenario? |
| Erasmus Philomel | 23 May 2012 12:12 p.m. PST |
I think he was referring to the scenario that is played right after an important character is captured. Essentially the player that lost the character is allowed to try to intecept the other mob as they carry the captured member away. It is very hard for the mob to recover their lost member. |
| Anton Ryzbak | 23 May 2012 7:24 p.m. PST |
Erasmus Philomel, Exactly, I am considering modifying that scenario for use in the campaign. It is just too hard to win for the mob trying to get back their lost teammate. The capturing mob starts within 6" of the center of the table (30" from the edge of the table unless they are stupid), Orks can almost thrust off in the first turn if they get lucky with their dice; Grotz with eight greenies working the crank could hit it in one turn as well. It is hardly worth the trouble of setting up. |
|