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"'Eroes uv da Revolooshun vs Projekt Badass II" Topic


4 Posts

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690 hits since 23 May 2012
©1994-2026 Bill Armintrout
Comments or corrections?

Erasmus Philomel23 May 2012 9:12 a.m. PST

Latest battle report is up on "We Bleedz Green" blog link

Enjoy

billthecat23 May 2012 10:51 a.m. PST

WuHt Deed HEE sEHY?

nvdoyle23 May 2012 11:04 a.m. PST

Fun AAR. grin Very inspiring, please keep it up!

So what went wrong in the second scenario?

Erasmus Philomel23 May 2012 12:12 p.m. PST

I think he was referring to the scenario that is played right after an important character is captured. Essentially the player that lost the character is allowed to try to intecept the other mob as they carry the captured member away.

It is very hard for the mob to recover their lost member.

Anton Ryzbak23 May 2012 7:24 p.m. PST

Erasmus Philomel,

Exactly, I am considering modifying that scenario for use in the campaign. It is just too hard to win for the mob trying to get back their lost teammate.

The capturing mob starts within 6" of the center of the table (30" from the edge of the table unless they are stupid), Orks can almost thrust off in the first turn if they get lucky with their dice; Grotz with eight greenies working the crank could hit it in one turn as well. It is hardly worth the trouble of setting up.

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