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"new races for battlelore" Topic


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1,172 hits since 15 May 2012
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vonsirius15 May 2012 11:32 p.m. PST

starting working (for home use)on fantasy races for battlelore, any ideas/ suggestions?
Thanks in advance!

Sumatran Rat Monkey16 May 2012 1:59 a.m. PST

Rules, or actual figures?

- Monk

doublesix6616 May 2012 2:31 a.m. PST

You currently have Humans, Dwarfs and Goblins/hobgoblins in the Game + Monsters.

Races available Elves (wood, High & Dark), Evil humans (chaos), Lizardmen, Ratmen & Undead

vonsirius16 May 2012 4:00 a.m. PST

Rules, please, for the ones doublesix66 mention.

Craig Grady16 May 2012 6:54 a.m. PST

Grab the C&C Ancients rules, pretty much all the expansion rules for Battlelore regarding new troops where lifted out of that and hailed as a good idea.

The Ancients rules have alot more starting troop types than Battlelore and most of them would port over to being fantasy troop types of some description.

You could also add in a mix of the battlecry/memoir ranged rules for more shooty races.

doublesix6617 May 2012 8:25 a.m. PST

I had a conversion for Warmaster figures to use on an battlore boardgame ie Chaos Knights (red) Chaos Warriors (blue) Marauders (green) etc as the warmaster bases fit nicely onto the hex tiles

vonsirius17 May 2012 8:55 a.m. PST

Thank you all, anyway my greater doubt itīs about undead ones, may they be weak and fast (green) or more slow moving troops like blue , what do you think? (ideas for all races welcome).

I must to take a look at C&C , warmaster ones must to look great, but at the moment ,I really donīt want to spend cash, and I got a lot of 15mm minis that I want to convert to BL.

doublesix6617 May 2012 5:23 p.m. PST

As regards Undead what figures do you have?

Common Undead you could use
Foot
Zombies red tough slow ignore 1st flag any others cause casualties
Skeletons blue ignore first flag
Ghouls green, subject to fear run like goblins

Cav
Black Knights Red
Ghosts green ignores cover bonuses for hills & trees (only hit on a lore or colour?)

You will need to add a necromancer deck to the cards including, invigorate, raise dead, poison wind, fear etc

You make them tough in a different way you could do something like if a flag is rolled re-roll the dice if a lore is rolled destroy 1 stand otherwise retreat the original number of flags

Just some ideas of the top of my head

WARMASTER UNITS

UNDEAD
UNIT TYPE FLAG COLOUR WEAPON MORALE PV
Skeletons Infantry Green Spear Bold 10
Skeletal Archers Infantry Green Common Bow Bold 15
Skeletal Cavalry Cavalry Green Longsword Bold 16
Skeletal Chariots Cavalry Blue Longsword Bold 24
Skull Chucker Artillery Red Lobber Bold 24
Bone Thrower Artillery Green Bolt Thrower Bold 12
Carrion Flyers Green Beast Bold 24
Sphinx Creature* Blue Beast Bold 23
Bone Giant Creature* Green Beast Bold 15
Skeletal Dragon Creature* Red Beast Bold 30

VAMPIRE COUNTS
UNIT TYPE FLAG COLOUR WEAPON MORALE PV
Skeletons Infantry Green Spear Bold 10
Zombies Infantry Green Beast Fanatic 18
Ghouls Infantry Green Shortsword Frightened 6
Ethereal Infantry Green Beast Bold 15
Grave Guard Infantry Blue Shortsword Bold 15
Black Knights Cavalry Blue Longsword Bold 24
Fell Bats Flyers Green Beast Frightened 12
Dire Wolves Cavalry Green Beast Frightened 8
Black Coach Creature* Green Beast Bold 23
Winged Nightmare Creature* Green Beast Bold 30

vonsirius18 May 2012 9:56 p.m. PST

nice! Doublesix66 the cards you talked about are for download anywhere? The PV are the warmaster ones? thanks for sharing!

I got minis for elves (high and wood ones), undead , evil human, human, barbarians (whith war mammoths), dwarves (whith cannons), romans(whith lionmen auxilia), orcs (whith catapults)and some giants and monsters on 15mm I want to use for BL. Any ideas welcome!

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