Back in the early 90's I tried developing a skirmish game for 1/35 modern miniatures. I called the idea "hyper skirmish" because you had only a handful of men, hit locations, ammunition expenditure, etc. It wasn't a bad idea but the whole concept was a victim of the 90's (lots of charts, etc.) When I saw that a game like it was on the market I had to try. After reading the rulebook I must say I like it!
In the game players randomly determine a character to activate. The character then makes a pinning test (if needed) and can then Move/Shoot or Shoot/Move. Finally, they can change their stance (prone, kneeling, standing) and will have to live with the decision through their next turn.
Weapons can "shoot the table" which is only 48" square. Chance to hit is percentage based and fairly easy to calculate i.e.: 100% (for standing target) – range in inches – wound / move / recoil modifiers, etc. Full auto is 50% + 2 per round.
Damage accumulates as percentage of incapacitation, once a character reaches 100% they are out. Small caliber rounds do less damage. Some body locations multiply the damage (yes, there is a "groin" location
)
Lather, rinse repeat. Overall I can't wait to try a game. My plan is to use the 1-48 combat miniatures rather than 1/35.
There are only a few odd things I noticed.
1) Shorter range weapons are not penalized so a pistol is just as accurate as a rifle. I wish the game used -2% per inch for the short barreled weapons (pistols/SMGs)
2) I more expanded character creation system might be nice. There are currently 10 traits. Having a campaign mode where you can get traits in various areas (scout, combat, leader) would be cool.