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"Brink of Battle: Review from the Solo Gamer’s perspective." Topic


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Comments or corrections?

Personal logo StoneMtnMinis Supporting Member of TMP05 May 2012 11:07 a.m. PST

Good review. Logical and even-handed. Well done.

Dave

Muerto09 May 2012 4:43 a.m. PST

Do you have any feeling for how it plays with sides in different technological eras? Could you have an Ancient side be competitive against an Early Modern side? For example, Aztecs and Spanish, Anglo-Zulu wars, or Australian or NZ frontier wars?

Bob Faust of Strategic Elite18 May 2012 9:15 a.m. PST

@Muerto – Adding to what JJ said, you can reflect technological bias. Just be prepared for realistic results! :)

There are periods I call 'fuzzy' or grey areas of history where the tech differences can be problematic. I have prepared for this with Firearms especially. They negate Armor & Shields of earlier periods because of their higher power.

Since we're talking 3-20 models per side, with scenery covering 60+% of the table top, there are plenty of tactical options for lower tech forces to get at higher tech ones. Besides, this is a very realistic game when it comes to damage. People get hurt and die from the damndest things sometimes. An arrow in the neck kills a man today much as it did in the Ancient/Medieval period.

I hope you check it out, and also read Anatoli's review. JJ and he have covered the mechanics and feel of the system very well.

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